Rust Server TrendsSeismic network · station log
Recording Stations11,694 Players52,148 Active3,104 Wipes · 3 h108 48 h

Station XX-2768 · recording

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]

Online 195.60.166.227:30015 checked 12m ago

10x weekly wipes moddedcarbonpve
Connect
Players now
0/ 101
0% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
1
peak 7
Rank
#2,768
top 12%
Last wipe
6d ago
weekly schedule
Next wipe
12h
Fri 30 Oct, 14:34 UTC
Seismic record · station XX-2768 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 101 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
−2into Thu 23:00 UTC
Peak · 48 h
6most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246802:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:34 UTC, in 12h. Every Friday at 14:34 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
6players, last three wipes
crowd held
20%else halves by day 4.5

Coming wipes

  1. 12hFri 30 Oct, 14:34 UTC
  2. 6d 17hThu 5 Nov, 19:00 UTCFW
  3. 7d 12hFri 6 Nov, 14:34 UTC
  4. 14d 12hFri 13 Nov, 14:34 UTC
  5. 21d 12hFri 20 Nov, 14:34 UTC
  6. 28d 12hFri 27 Nov, 14:34 UTC
  7. 34d 17hThu 3 Dec, 19:00 UTCFW
  8. 35d 12hFri 4 Dec, 14:34 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 14:34 UTC6d ago M0.6rising 7 – running 3
Fri 16 Oct, 13:45 UTC13d ago M0.7rising 5 halved by day 5 7 days 0
Fri 9 Oct, 13:50 UTC20d ago M0.5rising 5 held half 7 days 2
Thu 1 Oct, 18:00 UTC FW28d ago M0.6rising 7 halved by day 5 7.8 days 3
Fri 25 Sep, 15:12 UTC34d ago M0.8rising 8 halved by day 4 6.1 days 1
Fri 18 Sep, 14:02 UTC41d ago M0.8rising 7 halved by day 4 7 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA| EU · groups of 10+ · 10x · weekly · 6 on average
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[SEA] CrustyRusty | 10x PvE EA · groups of 8+ · 10x · weekly · 5 on average
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RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] groups of 8+ · 100000x · weekly · 5 on average
4/ 101
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr EU · groups of 8+ · 100000x · weekly · 4 on average
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CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS NA · groups of 8+ · 1e+06x · weekly · 4 on average
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RGN 100000x PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 100000x · weekly · 3 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 4,500 with seed 1709423699, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Going by its name, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs 10x gather. At the game's default, groups can have up to 8 players. In roleplay mode, rules for roleplay, with towns and jobs. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] right now?

0 of the 101 slots on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] are filled right now. Across seven days this server recorded an average of 1 players and a peak of 7. The last 48 hours show their highest activity at 19:00 UTC, averaging 4 players.

How does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

Over the last seven days, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] recorded enough player hours to reach #2,768 worldwide, placing it in the top 12% of all ranked servers.

Server facts

How reliably does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] stay online?

As recorded now, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is running. The uptime it reports puts its last restart about 59 minutes ago. Of the 168 hours in the last 7 full days, it was up for 165, or 98% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] perform under load?

Across the last 48 hours it averaged 54 server fps, with a floor of 39. Buildings, deployables and all the rest of the world's entities brought it to a high of 149,406. Memory use peaked at 4,819 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] hosted?

Nothing about a region comes from RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 195.60.166.227:30015 is the address it uses.

What build of Rust does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] use?

Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

The recent wipes averaged a busiest count of 6 players. 22 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 20% of its recent wipes. By day 4.5 it fell below half in the wipes where it didn't hold.

On what timetable does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run its wipes?

The wipe rhythm at RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:34 UTC. Friday 30 October at 14:34 UTC is when its next wipe is due. It has run its current world for 6 days 11 hours. The tags it publishes carry a weekly wipe schedule.

Server tags

What do the server tags on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] mean?

The game's server browser reads the tags RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] publishes: gmrust (Game mode): You'll find standard Rust survival here; mp101 (Max players): 101 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] appear?

You will find RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] on the following Rust Server Trends lists: 10x Rust servers, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

Connecting

How do you connect to RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

You can connect by pressing F1 in Rust and typing client.connect 195.60.166.227:30015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://www.rust-gaming-nation.com/.

Instrument codes

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp101
Max players 101 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly A wipe comes once a week.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.