Station UK-4983 · recording
[EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C
Online 194.69.160.88:28015 checked 11m ago
- Players now
- 2/ 100
- 2% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 4
- Rank
- #4,983
- top 22%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 3h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 20:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 06:07 UTC27d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C?
Generated by the game, the map on [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C is procedural, size 3,000 with seed 100. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.
Which settings and rules apply on [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C?
No gather rate appears in the name of [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C. The group limit is 8 players, the game's default. pve is the game mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C right now?
At this moment, [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C records 2 players across 100 slots. The seven-day average is 0 players, with a peak of 4. The busiest point in the last 48 hours came at 16:00 UTC, averaging 2 players.
How does [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C rank against other Rust servers?
The last seven days of player hours place [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C at #4,983, in the top 22% of all ranked servers.
Server facts
How reliably does [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C stay online?
Right now, you can reach [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C. The uptime it reports puts its last restart about 58 minutes ago. It was up 90% of the time across the last 7 full days: 152 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C hold a steady tick rate?
The 48-hour average is 60 server fps; 55 is the lowest observed. The world held up to 89,864 entities at its peak, buildings and deployables included. It reached a ceiling of 4,841 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C run from?
Its region code is uk1 and its name points to Europe, but [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 194.69.160.88:28015.
Which Rust version is [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C running?
On Linux, [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C?
On average, the busiest point of its recent wipes drew 2 players. 31 hours into the latest wipe, the crowd reached its peak.
How often does [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C wipe, and on which days?
The force wipe is the only wipe [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 8 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C mean?
The game's server browser reads the tags [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $ruk1 (Region code): You'll see it listed with the region code uk1; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C appear?
These Rust Server Trends lists include [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Who is behind [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C?
One operator most likely runs these: [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C and 18 other servers we track, all publishing a joinmyga.me hostname.
Connecting
How do you connect to [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C?
Enter client.connect 194.69.160.88:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
