Rust Server TrendsSeismic network · station log
Recording Stations11,738 Players62,312 Active3,391 Wipes · 3 h192 48 h

Station US-5076 · recording

BunnieBee's

Online 91.229.114.137:28083 checked 12m ago

quad moddedoxidepvesoftcore
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#5,076
top 23%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station US-5076 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+2into Wed 22:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5212:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 23% of all ranked servers, and #318 of the quad servers (top 39%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 43 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 02:42 UTC26d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. NA · quad · monthly · 2 on average
0/ 50
3/ 50
Casual PVE Svenska Krigare EU · quad · 1 on average
0/ 20
Noob Friendly PVE Server EU · quad · monthly · 1 on average
0/ 100
Reforged Hybrid | PvE/PvP Zones | Zombies | Events NA · quad · monthly · 20 on average
8/ 140
1/ 50
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on BunnieBee's?

Generated by the game, the map on BunnieBee's is procedural, size 3,500 with seed 2021. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on BunnieBee's?

You will find no gather rate in the name of BunnieBee's. You can have up to 4 players in a group (quad). softcore is the game mode, A gentler Facepunch mode: part of your loot stays with you. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on BunnieBee's right now?

At this moment, BunnieBee's records 0 players across 100 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 3. Averaged over the last 48 hours, the busiest hour was 22:00 UTC at 2 players.

How does BunnieBee's rank against other Rust servers?

On player hours for the past week, BunnieBee's sits at #5,076, which puts it inside the top 23% of every ranked server. Within quad, it places #318.

Server facts

How reliably does BunnieBee's stay online?

Right now, you can reach BunnieBee's. The uptime it reports puts its last restart about 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 2 October 2026 it was recorded for the first time by Rust Server Trends.

Does BunnieBee's hold a steady tick rate?

The 48-hour average is 111 server fps; 80 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 73,859. Memory use peaked at 2,630 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is BunnieBee's hosted?

No region is published by BunnieBee's, whose region code is us5. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 91.229.114.137:28083 is the address it uses.

Which Rust version is BunnieBee's running?

BunnieBee's is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on BunnieBee's?

3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 43 hours after the wipe.

On what timetable does BunnieBee's run its wipes?

The rhythm of BunnieBee's cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 8 hours is how long the current world has been running.

Tags

What do the server tags on BunnieBee's mean?

The game's server browser reads the tags BunnieBee's publishes: gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp100 (Max players): 100 slots are available; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus5 (Region code): Region code: us5; ^s (Softcore): You keep some of your inventory on death in Facepunch's softcore mode; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does BunnieBee's appear?

These Rust Server Trends lists include BunnieBee's: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE and Softcore; Server tag: Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad.

Who is behind BunnieBee's?

One operator most likely runs these: BunnieBee's and 18 other servers we track, all publishing a joinmyga.me hostname.

Join the server

What steps get you onto BunnieBee's?

Enter client.connect 91.229.114.137:28083 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^p,^s,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode The game mode is softcore, an easier ruleset.
mp100
Max players 100 slots are available.
ts4
Group limit Each team can hold up to 4.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus5
Region code Region code: us5.

Difficulty

^s
Softcore You keep some of your inventory on death in Facepunch's softcore mode.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.