Station XX-14590 · no signal
RFL Test Server
Offline 194.50.234.143:28015 checked 15d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,590
- top 68%
- Last wipe
- 15d ago
- monthly schedule
- Next wipe
- 7d 3h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
- usual gap
- 14 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 12d 6hTue 10 Nov, 22:53 UTC
- 26d 6hTue 24 Nov, 22:53 UTC
- 35d 3hThu 3 Dec, 19:00 UTCFW
- 40d 6hTue 8 Dec, 22:53 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 13 Oct, 22:53 UTC15d ago | M0.0▲rising | 1 | – | running | 0 | |
| Tue 29 Sep, 22:50 UTC29d ago | M0.3▲rising | 2 | halved by day 1 | 14 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RFL Test Server?
Generated by the game, the map on RFL Test Server is procedural, size 4,500 with seed 9889632. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on RFL Test Server?
No gather rate appears in the name of RFL Test Server. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on RFL Test Server?
A reading taken now finds RFL Test Server offline; the most recent activity was 15 days 16 hours ago.
How does RFL Test Server rank against other Rust servers?
On player hours for the past week, RFL Test Server sits at #14,590, which puts it inside the top 68% of every ranked server.
Operator and location
How reliably does RFL Test Server stay online?
No contact with RFL Test Server right now, and the last recorded contact was 15 days 16 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 29 September 2026 is when Rust Server Trends first recorded it.
Which region does RFL Test Server run from?
Nothing about a region comes from RFL Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 194.50.234.143:28015 is the address it uses.
What build of Rust does RFL Test Server use?
Rust network protocol 2634 and build 167781 on Windows is what RFL Test Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on RFL Test Server?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
On what timetable does RFL Test Server run its wipes?
At RFL Test Server the wipes follow a every other Tuesday at 22:53 UTC rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 15 days 17 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on RFL Test Server mean?
Tags published by RFL Test Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RFL Test Server appear?
You will find RFL Test Server on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
What steps get you onto RFL Test Server?
Enter client.connect 194.50.234.143:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://shop.rflservers.com/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.