Station XX-1730 · recording
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
Online 194.50.234.140:28015 checked 10m ago
- Players now
- 4/ 50
- 8% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 3
- peak 12
- Rank
- #1,730
- top 8%
- Last wipe
- 28d ago
- monthly schedule
- Next wipe
- 7d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 4of 50 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- −2into Tue 23:00 UTC
- Peak · 48 h
- 7most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
- wipe-day peak
- 20players, last three wipes
Coming wipes
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 35d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW28d ago | M1.2▲rising | 20 | – | running | 3 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs a procedural map of size 4,500 with seed 124032105, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
The name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting gives no gather rate. At the game's default, groups can have up to 8 players. It plays in pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting right now?
4 of the 50 slots on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting are filled right now. The seven-day average is 3 players, with a peak of 12. The busiest point in the last 48 hours came at 20:00 UTC, averaging 6 players.
How does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting rank against other Rust servers?
On player hours for the past week, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting sits at #1,730, which puts it inside the top 8% of every ranked server.
Server facts
How reliably does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting stay online?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is up at the moment. The uptime it reports puts its last restart about 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
How well does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting perform under load?
Across the last 48 hours it averaged 30 server fps, with a floor of 21. Buildings, deployables and all the rest of the world's entities brought it to a high of 238,219. Its highest memory use was 4,949 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting hosted?
Nothing about a region comes from RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 194.50.234.140:28015.
What build of Rust does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting use?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
20 players, on average, was the busiest crowd at its recent wipes. 45 hours after the latest wipe, the crowd peaked.
How often does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipe, and on which days?
At the force wipe each month RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 28 days. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting mean?
Tags published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting appear?
These Rust Server Trends lists include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
You can connect by pressing F1 in Rust and typing client.connect 194.50.234.140:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://shop.rflservers.com/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.