Station XX-1170 · recording
[SA] Facepunch 2
Online 185.50.107.85:28015 checked 10m ago
- Players now
- 8/ 350
- 2% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 7
- peak 19
- Rank
- #1,170
- top 5%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 19h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 8of 350 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +8into Tue 15:00 UTC
- Peak · 48 h
- 19most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
- wipe-day peak
- 27players, last three wipes
Coming wipes
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 27, 47 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | M1.3▲rising | 27 | – | running | 5 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [SA] Facepunch 2?
The procedural map on [SA] Facepunch 2 is size 4,500 with seed 1046378604, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [SA] Facepunch 2?
The name of [SA] Facepunch 2 gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. You will find it in the Official tab inside Rust. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on [SA] Facepunch 2?
A reading taken now shows 8 players on [SA] Facepunch 2, which has 350 slots. Across seven days this server recorded an average of 7 players and a peak of 19. The last 48 hours show their highest activity at 15:00 UTC, averaging 17 players.
How does [SA] Facepunch 2 rank against other Rust servers?
Over the last seven days, [SA] Facepunch 2 recorded enough player hours to reach #1,170 worldwide, placing it in the top 5% of all ranked servers.
Server details
How reliably does [SA] Facepunch 2 stay online?
Right now, you can reach [SA] Facepunch 2. Its reported uptime points to a restart about 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does [SA] Facepunch 2 perform under load?
Across the last 48 hours it averaged 127 server fps, with a floor of 102. The world held up to 133,343 entities at its peak, buildings and deployables included. Its highest memory use was 5,437 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does [SA] Facepunch 2 run from?
A region is not published by [SA] Facepunch 2. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 185.50.107.85:28015.
What build of Rust does [SA] Facepunch 2 use?
Rust network protocol 2635 and build 168909 on Windows is what [SA] Facepunch 2 runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on [SA] Facepunch 2?
27 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 47 hours after the wipe.
On what timetable does [SA] Facepunch 2 run its wipes?
Once a month [SA] Facepunch 2 wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 27 days 5 hours. A monthly wipe schedule is published in its tags.
Lists and tags
What do the server tags on [SA] Facepunch 2 mean?
Tags published by [SA] Facepunch 2 and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): You'll find standard Rust survival here; mp350 (Max players): 350 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): This server offers Facepunch's tutorial to new players; sc2 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [SA] Facepunch 2 appear?
You will find [SA] Facepunch 2 on the following Rust Server Trends lists: Rust servers with the tutorial, Official Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Which person or group runs [SA] Facepunch 2?
The same operator most likely runs [SA] Facepunch 2 and the 124 other servers we track that also publish a playrust.com hostname.
Join the server
How do you connect to [SA] Facepunch 2?
Enter client.connect 185.50.107.85:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
