Rust Server TrendsSeismic network · station log
Recording Stations11,735 Players53,534 Active3,365 Wipes · 3 h127 48 h

Station XX-1170 · recording

[SA] Facepunch 2

Online 185.50.107.85:28015 checked 10m ago

official monthly wipes vanilla
Connect
Players now
8/ 350
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
7
peak 19
Rank
#1,170
top 5%
Last wipe
27d ago
monthly schedule
Next wipe
7d 19h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-1170 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
8of 350 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+8into Tue 15:00 UTC
Peak · 48 h
19most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152000:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

wipe-day peak
27players, last three wipes

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 27, 47 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago M1.3rising 27 – running 5

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
217/ 250
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 215 on average
150/ 200
Rustopia.gg - US Large NA · groups of 16+ · monthly · 134 on average
143/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average
107/ 150
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 125 on average
48/ 300
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 113 on average
155/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [SA] Facepunch 2?

The procedural map on [SA] Facepunch 2 is size 4,500 with seed 1046378604, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [SA] Facepunch 2?

The name of [SA] Facepunch 2 gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. You will find it in the Official tab inside Rust. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on [SA] Facepunch 2?

A reading taken now shows 8 players on [SA] Facepunch 2, which has 350 slots. Across seven days this server recorded an average of 7 players and a peak of 19. The last 48 hours show their highest activity at 15:00 UTC, averaging 17 players.

How does [SA] Facepunch 2 rank against other Rust servers?

Over the last seven days, [SA] Facepunch 2 recorded enough player hours to reach #1,170 worldwide, placing it in the top 5% of all ranked servers.

Server details

How reliably does [SA] Facepunch 2 stay online?

Right now, you can reach [SA] Facepunch 2. Its reported uptime points to a restart about 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does [SA] Facepunch 2 perform under load?

Across the last 48 hours it averaged 127 server fps, with a floor of 102. The world held up to 133,343 entities at its peak, buildings and deployables included. Its highest memory use was 5,437 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [SA] Facepunch 2 run from?

A region is not published by [SA] Facepunch 2. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 185.50.107.85:28015.

What build of Rust does [SA] Facepunch 2 use?

Rust network protocol 2635 and build 168909 on Windows is what [SA] Facepunch 2 runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on [SA] Facepunch 2?

27 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 47 hours after the wipe.

On what timetable does [SA] Facepunch 2 run its wipes?

Once a month [SA] Facepunch 2 wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 27 days 5 hours. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on [SA] Facepunch 2 mean?

Tags published by [SA] Facepunch 2 and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): You'll find standard Rust survival here; mp350 (Max players): 350 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): This server offers Facepunch's tutorial to new players; sc2 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [SA] Facepunch 2 appear?

You will find [SA] Facepunch 2 on the following Rust Server Trends lists: Rust servers with the tutorial, Official Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Which person or group runs [SA] Facepunch 2?

The same operator most likely runs [SA] Facepunch 2 and the 124 other servers we track that also publish a playrust.com hostname.

Join the server

How do you connect to [SA] Facepunch 2?

Enter client.connect 185.50.107.85:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode You'll find standard Rust survival here.
mp350
Max players 350 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on This server offers Facepunch's tutorial to new players.

Other

sc2
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.