Rust Server TrendsSeismic network · station log
Recording Stations11,595 Players33,980 Active2,824 Wipes · 3 h64 48 h

Station XX-15425 · recording

TRUST | PVE x1.5 | Events | Monthly

Online 178.72.145.115:28300 checked 8m ago

1.5x monthly wipes moddedcarbonpve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,425
top 69%
Last wipe
54d ago
monthly schedule
Next wipe
8d 14h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15425 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
СЕКТОР 90 | PVE LIGHT x1.5 | ДЛЯ НОВИЧКОВ EU · groups of 8+ · 1.5x · monthly · 2 on average
2/ 50
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average
38/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 51 on average
52/ 300
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
44/ 200
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 37 on average
2/ 200
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 36 on average
37/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TRUST | PVE x1.5 | Events | Monthly?

TRUST | PVE x1.5 | Events | Monthly runs a procedural map of size 3,500 with seed 20260903, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on TRUST | PVE x1.5 | Events | Monthly?

Going by its name, TRUST | PVE x1.5 | Events | Monthly runs 1.5x gather. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on TRUST | PVE x1.5 | Events | Monthly?

At this moment, TRUST | PVE x1.5 | Events | Monthly records 0 players across 50 slots. Averaged across the last seven days, the population was 0 players.

How does TRUST | PVE x1.5 | Events | Monthly rank against other Rust servers?

The last seven days of player hours place TRUST | PVE x1.5 | Events | Monthly at #15,425, in the top 69% of all ranked servers.

Operator and location

How reliably does TRUST | PVE x1.5 | Events | Monthly stay online?

Right now, you can reach TRUST | PVE x1.5 | Events | Monthly. Its reported uptime points to a restart about 18 days 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Does TRUST | PVE x1.5 | Events | Monthly hold a steady tick rate?

Across the last 48 hours it averaged 205 server fps, with a floor of 175. The world held up to 66,384 entities at its peak, buildings and deployables included. Its highest memory use was 7,018 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does TRUST | PVE x1.5 | Events | Monthly run from?

A region is not published by TRUST | PVE x1.5 | Events | Monthly. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 178.72.145.115:28300.

What build of Rust does TRUST | PVE x1.5 | Events | Monthly use?

Rust network protocol 2633 and build 162929 on Linux is what TRUST | PVE x1.5 | Events | Monthly runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does TRUST | PVE x1.5 | Events | Monthly run its wipes?

From the force wipe the next wipe of TRUST | PVE x1.5 | Events | Monthly is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 54 days 10 hours. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on TRUST | PVE x1.5 | Events | Monthly mean?

These are the tags TRUST | PVE x1.5 | Events | Monthly publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does TRUST | PVE x1.5 | Events | Monthly appear?

These Rust Server Trends lists include TRUST | PVE x1.5 | Events | Monthly: 1.5x Rust servers, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1.5x.

How to join

What steps get you onto TRUST | PVE x1.5 | Events | Monthly?

To join, enter client.connect 178.72.145.115:28300 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^z,^y,^p,^m,gmrust,cs162929,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs162929
Build The game build is 162929.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.