Rust Server TrendsSeismic network · station log
Recording Stations11,713 Players47,275 Active3,205 Wipes · 3 h100 48 h

Station XX-1539 · recording

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

Online 168.100.161.129:28189 checked 12m ago

moddedoxide
Connect
Players now
2/ 300
1% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
4
peak 20
Rank
#1,539
top 7%
No wipes
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-1539 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 300 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+7into Wed 16:00 UTC
Peak · 48 h
16most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
0510152001:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 03:02 UTC21h ago – – – – – 0
Tue 27 Oct, 03:01 UTC1d ago – – – – – 0
Mon 26 Oct, 03:01 UTC2d ago – – – – – 0
Sun 25 Oct, 03:01 UTC3d ago – – – – – 0
Sat 24 Oct, 03:01 UTC4d ago – – – – – 0
Fri 23 Oct, 03:01 UTC5d ago – – – – – 0
Thu 22 Oct, 03:01 UTC6d ago – – – – – 0
Wed 21 Oct, 03:02 UTC7d ago – – – – – 0
Tue 20 Oct, 03:01 UTC8d ago – – – – – 1
Mon 19 Oct, 03:01 UTC9d ago – – – – – 1
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 221 on average
200/ 500
145/ 300
UKN.GG - EU Training Grounds - Main EU · groups of 500+ · 55 on average
68/ 250
EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets EU · groups of 10+ · 36 on average
19/ 200
US Hub 01 EU · groups of 1000+ · 14 on average
12/ 3300
UKN.GG - EU Training Grounds - Main 2 EU · groups of 500+ · 13 on average
8/ 250
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Generated by the game, the map on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is procedural, size 6,000 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is THE WAR MAP.

Which settings and rules apply on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

The name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C gives no gather rate. At the game's default, groups can have up to 8 players. minigames & battle royale is the game mode, parkour, Bedwars, battle royale and arenas. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C right now?

At this moment, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C records 2 players across 300 slots. The seven-day average is 4 players, with a peak of 20. The last 48 hours show their highest activity at 15:00 UTC, averaging 13 players.

How does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C rank against other Rust servers?

The last seven days of player hours place [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C at #1,539, in the top 7% of all ranked servers.

Server facts

How reliably does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C stay online?

As recorded now, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is running. Going by the uptime figure it reports, it restarted about 19 hours ago. It was up 86% of the time across the last 7 full days: 144 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C hold a steady tick rate?

The 48-hour average is 120 server fps; 120 is the lowest observed. The world held up to 2,391 entities at its peak, buildings and deployables included. Memory use peaked at 2,504 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C hosted?

No region tag comes from [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, though the name points to Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 168.100.161.129:28189 is the address it uses.

Which Rust version is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C running?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C wipe, and on which days?

No wipe schedule is kept by [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, which makes a new world every few hours. None of those resets counts as a wipe.

Lists and tags

What do the server tags on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C mean?

These are the tags [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp300 (Max players): The server has 300 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C appear?

These Rust Server Trends lists include [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: EU Rust servers, Modded Rust servers, tracked live and Rust aim training servers, live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connecting

How do you connect to [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Enter client.connect 168.100.161.129:28189 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://thewar.tip4serv.com.

Instrument codes

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp300
Max players The server has 300 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Gameplay

^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat training You get loot handed to you to practise aim and PvP.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.