Station XX-3230 · recording
!RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill|
Online 167.235.169.114:28080 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 4
- Rank
- #3,230
- top 15%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 21h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +3into Wed 11:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
- wipe-day peak
- 10players, last three wipes
Coming wipes
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 25 hours in, with 2 in the queue.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:52 UTC FW27d ago | M0.8▲rising | 10+2 queue | – | running | 3 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill|?
!RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| runs a procedural map of size 4,250 with seed 1174720718, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name PVE ADVENTURE.
Which settings and rules apply on !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill|?
2x gather is what !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| runs, judging by its name. The group limit is 12 players. In build & creative mode, building in a sandbox, and no gathering. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill|?
At this moment, !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| records 0 players across 50 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 4. The busiest point in the last 48 hours came at 11:00 UTC, averaging 4 players.
How does !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| rank against other Rust servers?
The last seven days of player hours place !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| at #3,230, in the top 15% of all ranked servers.
Operator and location
How reliably does !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| stay online?
As recorded now, !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| is running. Going by the uptime figure it reports, it restarted about 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| hold a steady tick rate?
Its average server fps over the last 48 hours was 45, and it never dropped below 43. At its highest, it carried 123,262 entities: buildings, deployables and the world's other contents. It reached a ceiling of 5,281 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| run from?
No region is published by !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill|. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 167.235.169.114:28080 is the address it uses.
Which Rust version is !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| running?
!RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill|?
On average, the busiest point of its recent wipes drew 10 players. With 2 more in the queue, the crowd on the latest wipe peaked 25 hours after the wipe.
How often does !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| wipe, and on which days?
The force wipe is the only wipe !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 3 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| mean?
Tags published by !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts12 (Group limit): Each team can hold up to 12; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^r (Roleplay): This is a roleplay server; ^k (Build server): A place to design and practise bases; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| appear?
The Rust Server Trends lists that take in !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| are: 2x Rust servers, listed live, Modded Rust servers, tracked live, Rust build and creative servers, live, Rust PvE servers and Rust roleplay server trends. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Who is behind !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill|?
The serena.gg hostname !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| publishes is used by no other server we track.
How to join
How do you connect to !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill|?
You can connect by pressing F1 in Rust and typing client.connect 167.235.169.114:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/sPppnWCQ2y.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
