Rust Server TrendsSeismic network · station log
Recording Stations11,628 Players37,815 Active2,951 Wipes · 3 h103 48 h

Station XX-1043 · recording

[RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10

Online 212.220.216.79:20000 checked 8m ago

2x weekly wipes moddedoxidepve
Connect
Players now
6/ 50
12% full
Motion · 24 h
M0.3falling
−2 players on the day
7-day average
8
peak 25
Rank
#1,043
top 5%
Last wipe
4d ago
weekly schedule
Next wipe
2d 0h
Fri 30 Oct, 07:04 UTC
Seismic record · station XX-1043 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
6of 50 slots
Motion · 24 h
M0.3falling−2 players
Sharpest hour
−5into Tue 19:00 UTC
Peak · 48 h
18most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152007:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 07:04 UTC, in 2d 0h. Every Friday at 07:04 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
22players, last three wipes
crowd held
40%else halves by day 4

Coming wipes

  1. 2d 0hFri 30 Oct, 07:04 UTC
  2. 8d 12hThu 5 Nov, 19:00 UTCFW
  3. 9d 0hFri 6 Nov, 07:04 UTC
  4. 16d 0hFri 13 Nov, 07:04 UTC
  5. 23d 0hFri 20 Nov, 07:04 UTC
  6. 30d 0hFri 27 Nov, 07:04 UTC
  7. 36d 12hThu 3 Dec, 19:00 UTCFW
  8. 37d 0hFri 4 Dec, 07:04 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 25, 12 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 07:04 UTC4d ago M1.3rising 25 – running 3
Fri 16 Oct, 07:16 UTC11d ago M1.3rising 24 halved by day 3 7 days 3
Fri 9 Oct, 07:07 UTC18d ago M1.1rising 17 halved by day 5 7 days 4
Fri 2 Oct, 07:02 UTC25d ago M1.2rising 17 held half 7 days 1
Fri 25 Sep, 07:08 UTC32d ago M1.1rising 14 held half 7 days 1
Fri 18 Sep, 07:19 UTC39d ago M1.3rising 19 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Fox PvE BIG 2X|5X|10X + Events FR|PT|ES|CH|CA|BE EU · groups of 8+ · 2x · biweekly · 2 on average
0/ 70
CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average
3/ 50
BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average
2/ 200
BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average
0/ 200
PIGLAND V7 NOWIPE/PVE/KIT Хрюшки EU · groups of 8+ · 2 on average
2/ 20
Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] EU · groups of 10+ · monthly · 2 on average
4/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10?

Generated by the game, the map on [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10 is procedural, size 4,500 with seed 43110698. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name ВАЙП БЫЛ 4д НАЗАД.

Which settings and rules apply on [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10?

Its name points to a gather rate of 2x on [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10. The group limit is 8 players, the game's default. It plays in build & creative mode, building in a sandbox, and no gathering. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10?

A reading taken now shows 6 players on [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10, which has 50 slots. Averaged across the last seven days the population was 8 players, reaching a peak of 25. Averaged over the last 48 hours, the busiest hour was 12:00 UTC at 16 players.

How does [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10 rank against other Rust servers?

On player hours for the past week, [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10 sits at #1,043, which puts it inside the top 5% of every ranked server.

Operator and location

How reliably does [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10 stay online?

[RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10 is up at the moment. The uptime it reports puts its last restart about 4 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10 hold a steady tick rate?

Across the last 48 hours it averaged 48 server fps, with a floor of 34. The world held up to 165,911 entities at its peak, buildings and deployables included. It reached a ceiling of 5,266 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10 run from?

Its name points to Europe, but [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10 publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 212.220.216.79:20000.

What build of Rust does [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10 use?

On Linux, [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10?

22 players, on average, was the busiest crowd at its recent wipes. 12 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 40% of its recent wipes. By day 4 it fell below half in the wipes where it didn't hold.

On what timetable does [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10 run its wipes?

At [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10 the wipes follow a every Friday at 07:04 UTC rhythm. Friday 30 October at 07:04 UTC is when its next wipe is due. The present world dates from 4 days 23 hours. The tags it publishes carry a weekly wipe schedule.

Lists and tags

What do the server tags on [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10 mean?

Tags published by [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10 and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^k (Build server): A place to design and practise bases; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10 appear?

These Rust Server Trends lists include [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10: 2x Rust servers, listed live, EU Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live, Rust PvE servers and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

How to join

How do you connect to [RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10?

To join, enter client.connect 212.220.216.79:20000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://win-rust.gamestores.app.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^k,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly A wipe comes once a week.

Gameplay

^k
Build server A place to design and practise bases.
^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.