Station NA-16408 · no signal
Fun in the Sun (PVE)
Offline NA 156.236.84.50:28075 checked 28d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,408
- top 69% · #1629 in NA
- Last wipe
- 56d ago
- monthly schedule
- Next wipe
- 6d 12h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Fun in the Sun (PVE)?
Generated by the game, the map on Fun in the Sun (PVE) is procedural, size 4,000 with seed 1214513. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Fun in the Sun (PVE)?
You will find no gather rate in the name of Fun in the Sun (PVE). The group limit is 20 players. pve is the game mode, no player-versus-player fighting. Under Community in the server browser, it runs as a community server. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Fun in the Sun (PVE) right now?
Fun in the Sun (PVE) is not responding at this moment and is offline, last seen 28 days 15 hours ago.
How does Fun in the Sun (PVE) rank against other Rust servers?
The last seven days of player hours place Fun in the Sun (PVE) at #16,408, in the top 69% of all ranked servers and #1,629 in North America.
Server facts
How reliably does Fun in the Sun (PVE) stay online?
No contact with Fun in the Sun (PVE) right now, and the last recorded contact was 28 days 15 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Fun in the Sun (PVE) hosted?
The NA tag is how Fun in the Sun (PVE) lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 156.236.84.50:28075.
What build of Rust does Fun in the Sun (PVE) use?
On Linux, Fun in the Sun (PVE) runs Rust network protocol 2633 and build 165217. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does Fun in the Sun (PVE) wipe, and on which days?
An estimate from the force wipe gives Fun in the Sun (PVE)'s next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 56 days 11 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on Fun in the Sun (PVE) mean?
These are the tags Fun in the Sun (PVE) publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts20 (Group limit): Teams are capped at 20 players; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Fun in the Sun (PVE) appear?
The Rust Server Trends lists that take in Fun in the Sun (PVE) are: Rust community servers without the side modes, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to Fun in the Sun (PVE)?
Enter client.connect 156.236.84.50:28075 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/rkFSsyuEGd is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.