Station NA-1291 · recording
Stillwater Shores PVE | PVP
Online NA 168.100.162.13:28015 checked 11m ago
- Players now
- 6/ 100
- 6% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 6
- peak 20
- Rank
- #1,291
- top 6% · #190 in NA
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 2h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 6of 100 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- −3into Wed 04:00 UTC
- Peak · 48 h
- 12most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers, top 10% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
- wipe-day peak
- 63players, last three wipes
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 63, 8 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:44 UTC FW27d ago | M1.8▲rising | 63 | – | running | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Stillwater Shores PVE | PVP?
Stillwater Shores PVE | PVP runs a procedural map of size 5,000 with seed 1960035033, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.
Which settings and rules apply on Stillwater Shores PVE | PVP?
You will find no gather rate in the name of Stillwater Shores PVE | PVP. 30 players is the most a group can hold. It plays in pve mode, no combat against other players. The server browser lists it under Community, as a community server. Its plugins are run through Carbon. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Stillwater Shores PVE | PVP right now?
At this moment, Stillwater Shores PVE | PVP records 6 players across 100 slots. Averaged across the last seven days the population was 6 players, reaching a peak of 20. The busiest point in the last 48 hours came at 00:00 UTC, averaging 9 players.
How does Stillwater Shores PVE | PVP rank against other Rust servers?
For player hours across the last seven days, Stillwater Shores PVE | PVP takes #1,291 overall and #190 in North America, inside the top 6% of all ranked servers.
Server facts
How reliably does Stillwater Shores PVE | PVP stay online?
Right now, you can reach Stillwater Shores PVE | PVP. Going by the uptime figure it reports, it restarted about 4 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Stillwater Shores PVE | PVP hold a steady tick rate?
Its average server fps over the last 48 hours was 56, and it never dropped below 46. Buildings, deployables and all the rest of the world's entities brought it to a high of 273,429. Its highest memory use was 6,626 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Stillwater Shores PVE | PVP hosted?
In North America Stillwater Shores PVE | PVP lists itself, with the tag NA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 168.100.162.13:28015 is the address it uses.
What build of Rust does Stillwater Shores PVE | PVP use?
Rust network protocol 2635 and build 168909 on Linux is what Stillwater Shores PVE | PVP runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Stillwater Shores PVE | PVP?
On average, the busiest point of its recent wipes drew 63 players. The peak on the most recent wipe came 8 hours after the wipe.
On what timetable does Stillwater Shores PVE | PVP run its wipes?
At the force wipe each month Stillwater Shores PVE | PVP wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 27 days 22 hours. A monthly wipe schedule is published in its tags.
Lists and tags
What do the server tags on Stillwater Shores PVE | PVP mean?
The game's server browser reads the tags Stillwater Shores PVE | PVP publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts30 (Group limit): Teams are capped at 30 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): The danger comes from the world, not from other players; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Stillwater Shores PVE | PVP appear?
The Rust Server Trends lists that take in Stillwater Shores PVE | PVP are: Rust community servers without the side modes, Rust PvE servers, North America Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Who is behind Stillwater Shores PVE | PVP?
One operator most likely runs these: Stillwater Shores PVE | PVP and 1 other server we track, all publishing a stillwatershores.org hostname.
Join the server
What steps get you onto Stillwater Shores PVE | PVP?
Enter client.connect 168.100.162.13:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/J563SWextP.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.