Rust Server TrendsSeismic network · station log
Recording Stations11,830 Players75,280 Active3,722 Wipes · 3 h228 48 h

Station XX-801 · recording

[SEA] Facepunch 1

Online 15.235.180.212:28015 checked 10m ago

official monthly wipes vanilla
Connect
Players now
7/ 300
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
13
peak 36
Rank
#801
top 4%
Last wipe
27d ago
monthly schedule
Next wipe
7d 4h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-801 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
7of 300 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−10into Wed 19:00 UTC
Peak · 48 h
29most players in any hour
Channel 1 · calibrated

Players

AveragePeak
01020304015:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

wipe-day peak
69players, last three wipes

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 69, 20 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago M1.8rising 69 – running 6

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Long EA · groups of 12+ · monthly · 104 on average
82/ 200
Rustafied.com - SEA Long EA · groups of 16+ · monthly · 26 on average
39/ 100
RustGalaxy Nexus Japan EA · groups of 100+ · monthly · 3 on average
0/ 50
nomarust LL | JP | Vanilla | Monthly EA · groups of 8+ · monthly · 2 on average
0/ 200
RustGalaxy Nexus Singapore EA · groups of 100+ · monthly · 2 on average
5/ 50
AX公益服/原倍仿官/10.2新档 EA · groups of 8+ · monthly · 1 on average
2/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [SEA] Facepunch 1?

Generated by the game, the map on [SEA] Facepunch 1 is procedural, size 4,500 with seed 183258278. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [SEA] Facepunch 1?

The name of [SEA] Facepunch 1 gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The in-game Official tab of Rust carries it. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on [SEA] Facepunch 1 right now?

7 of the 300 slots on [SEA] Facepunch 1 are filled right now. The seven-day average is 13 players, with a peak of 36. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 27 players.

How does [SEA] Facepunch 1 rank against other Rust servers?

Over the last seven days, [SEA] Facepunch 1 recorded enough player hours to reach #801 worldwide, placing it in the top 4% of all ranked servers.

Server details

How reliably does [SEA] Facepunch 1 stay online?

[SEA] Facepunch 1 is up at the moment. The uptime it reports puts its last restart about 38 minutes ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does [SEA] Facepunch 1 hold a steady tick rate?

The 48-hour average is 147 server fps; 103 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 143,949. It reached a ceiling of 5,823 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is [SEA] Facepunch 1 hosted?

Its name points to Asia, but [SEA] Facepunch 1 publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 15.235.180.212:28015.

What build of Rust does [SEA] Facepunch 1 use?

Rust network protocol 2635 and build 168909 on Windows is what [SEA] Facepunch 1 runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on [SEA] Facepunch 1?

On average, the busiest point of its recent wipes drew 69 players. The peak on the most recent wipe came 20 hours after the wipe.

How often does [SEA] Facepunch 1 wipe, and on which days?

At the force wipe each month [SEA] Facepunch 1 wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 27 days 20 hours. Its tags state a monthly wipe schedule.

Tags

What do the server tags on [SEA] Facepunch 1 mean?

The game's server browser reads the tags [SEA] Facepunch 1 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): The server has 300 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): This server offers Facepunch's tutorial to new players; sc2 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [SEA] Facepunch 1 appear?

You will find [SEA] Facepunch 1 on the following Rust Server Trends lists: Rust servers with the tutorial, Official Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Who is behind [SEA] Facepunch 1?

The same operator most likely runs [SEA] Facepunch 1 and the 124 other servers we track that also publish a playrust.com hostname.

How to join

How do you connect to [SEA] Facepunch 1?

Enter client.connect 15.235.180.212:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp300
Max players The server has 300 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on This server offers Facepunch's tutorial to new players.

Other

sc2
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.