Station XX-801 · recording
[SEA] Facepunch 1
Online 15.235.180.212:28015 checked 10m ago
- Players now
- 7/ 300
- 2% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 13
- peak 36
- Rank
- #801
- top 4%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 4h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 7of 300 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −10into Wed 19:00 UTC
- Peak · 48 h
- 29most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
- wipe-day peak
- 69players, last three wipes
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 69, 20 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | M1.8▲rising | 69 | – | running | 6 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [SEA] Facepunch 1?
Generated by the game, the map on [SEA] Facepunch 1 is procedural, size 4,500 with seed 183258278. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [SEA] Facepunch 1?
The name of [SEA] Facepunch 1 gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The in-game Official tab of Rust carries it. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on [SEA] Facepunch 1 right now?
7 of the 300 slots on [SEA] Facepunch 1 are filled right now. The seven-day average is 13 players, with a peak of 36. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 27 players.
How does [SEA] Facepunch 1 rank against other Rust servers?
Over the last seven days, [SEA] Facepunch 1 recorded enough player hours to reach #801 worldwide, placing it in the top 4% of all ranked servers.
Server details
How reliably does [SEA] Facepunch 1 stay online?
[SEA] Facepunch 1 is up at the moment. The uptime it reports puts its last restart about 38 minutes ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does [SEA] Facepunch 1 hold a steady tick rate?
The 48-hour average is 147 server fps; 103 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 143,949. It reached a ceiling of 5,823 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is [SEA] Facepunch 1 hosted?
Its name points to Asia, but [SEA] Facepunch 1 publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 15.235.180.212:28015.
What build of Rust does [SEA] Facepunch 1 use?
Rust network protocol 2635 and build 168909 on Windows is what [SEA] Facepunch 1 runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on [SEA] Facepunch 1?
On average, the busiest point of its recent wipes drew 69 players. The peak on the most recent wipe came 20 hours after the wipe.
How often does [SEA] Facepunch 1 wipe, and on which days?
At the force wipe each month [SEA] Facepunch 1 wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 27 days 20 hours. Its tags state a monthly wipe schedule.
Tags
What do the server tags on [SEA] Facepunch 1 mean?
The game's server browser reads the tags [SEA] Facepunch 1 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): The server has 300 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): This server offers Facepunch's tutorial to new players; sc2 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [SEA] Facepunch 1 appear?
You will find [SEA] Facepunch 1 on the following Rust Server Trends lists: Rust servers with the tutorial, Official Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Who is behind [SEA] Facepunch 1?
The same operator most likely runs [SEA] Facepunch 1 and the 124 other servers we track that also publish a playrust.com hostname.
How to join
How do you connect to [SEA] Facepunch 1?
Enter client.connect 15.235.180.212:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
