Station XX-1098 · recording
[US West] Facepunch Premium 1
Online 148.113.198.88:28015 checked 13m ago
- Players now
- 2/ 400
- 0% full
- Motion · 24 h
- M0.6▼falling
- −4 players on the day
- 7-day average
- 8
- peak 20
- Rank
- #1,098
- top 5%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 11h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 400 slots
- Motion · 24 h
- M0.6▼falling−4 players
- Sharpest hour
- −3into Thu 04:00 UTC
- Peak · 48 h
- 15most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
- wipe-day peak
- 44players, last three wipes
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 44, 34 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW27d ago | M1.6▲rising | 44 | – | running | 7 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [US West] Facepunch Premium 1?
The procedural map on [US West] Facepunch Premium 1 is size 4,500 with seed 59873183, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [US West] Facepunch Premium 1?
You will find no gather rate in the name of [US West] Facepunch Premium 1. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The in-game Official tab of Rust carries it. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. Joining is limited to players who have Rust's premium status. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on [US West] Facepunch Premium 1 right now?
A reading taken now shows 2 players on [US West] Facepunch Premium 1, which has 400 slots. The seven-day average is 8 players, with a peak of 20. Averaged over the last 48 hours, the busiest hour was 01:00 UTC at 13 players.
How does [US West] Facepunch Premium 1 rank against other Rust servers?
On player hours for the past week, [US West] Facepunch Premium 1 sits at #1,098, which puts it inside the top 5% of every ranked server.
Server details
How reliably does [US West] Facepunch Premium 1 stay online?
Right now, you can reach [US West] Facepunch Premium 1. Going by the uptime figure it reports, it restarted about 17 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does [US West] Facepunch Premium 1 perform under load?
The 48-hour average is 231 server fps; 197 is the lowest observed. The world held up to 152,451 entities at its peak, buildings and deployables included. Its highest memory use was 6,255 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is [US West] Facepunch Premium 1 hosted?
Its name points to North America, but [US West] Facepunch Premium 1 publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 148.113.198.88:28015.
What build of Rust does [US West] Facepunch Premium 1 use?
On Windows, [US West] Facepunch Premium 1 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on [US West] Facepunch Premium 1?
The recent wipes averaged a busiest count of 44 players. The peak on the most recent wipe came 34 hours after the wipe.
On what timetable does [US West] Facepunch Premium 1 run its wipes?
Once a month [US West] Facepunch Premium 1 wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 27 days 13 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on [US West] Facepunch Premium 1 mean?
These are the tags [US West] Facepunch Premium 1 publishes for the browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust; mp400 (Max players): Slots: 400; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^q (Premium): Joining is limited to players who have Rust's premium status; sc2 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [US West] Facepunch Premium 1 appear?
The Rust Server Trends lists that take in [US West] Facepunch Premium 1 are: Rust servers with the tutorial, Official Rust servers, North America Rust servers and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: North America; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Who is behind [US West] Facepunch Premium 1?
Both [US West] Facepunch Premium 1 and 124 other servers we track publish a playrust.com hostname, so the same operator most likely runs them.
Join the server
How do you connect to [US West] Facepunch Premium 1?
Enter client.connect 148.113.198.88:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. Joining is limited to players who have Rust's premium status.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
