Station XX-15491 · no signal
[EU] Facepunch Win Test
Offline 148.113.198.75:28020 checked 40d ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,491
- top 69%
- Last wipe
- 40d ago
- monthly schedule
- Next wipe
- 8d 6h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [EU] Facepunch Win Test?
[EU] Facepunch Win Test runs a procedural map of size 4,500 with seed 211649, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [EU] Facepunch Win Test?
No gather rate appears in the name of [EU] Facepunch Win Test. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It appears in the Official tab in the game. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on [EU] Facepunch Win Test right now?
[EU] Facepunch Win Test is not responding at this moment and is offline, last seen 40 days 22 hours ago.
How does [EU] Facepunch Win Test rank against other Rust servers?
Over the last seven days, [EU] Facepunch Win Test recorded enough player hours to reach #15,491 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does [EU] Facepunch Win Test stay online?
As recorded now, [EU] Facepunch Win Test is not reachable, the last contact having been 40 days 22 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 17 September 2026 is when Rust Server Trends first recorded it.
Where in the world is [EU] Facepunch Win Test hosted?
Its name points to Europe, but [EU] Facepunch Win Test publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 148.113.198.75:28020.
What build of Rust does [EU] Facepunch Win Test use?
Rust network protocol 2633 and build 164530 on Windows is what [EU] Facepunch Win Test runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does [EU] Facepunch Win Test run its wipes?
An estimate from the force wipe gives [EU] Facepunch Win Test's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 40 days 23 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Lists and tags
What do the server tags on [EU] Facepunch Win Test mean?
The game's server browser reads the tags [EU] Facepunch Win Test publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): The server has 500 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is available here for new players. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [EU] Facepunch Win Test appear?
The Rust Server Trends lists that take in [EU] Facepunch Win Test are: Rust servers with the tutorial, EU Rust servers, Official Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Who is behind [EU] Facepunch Win Test?
One operator most likely runs these: [EU] Facepunch Win Test and 124 other servers we track, all publishing a playrust.com hostname.
How to join
What steps get you onto [EU] Facepunch Win Test?
You can connect by pressing F1 in Rust and typing client.connect 148.113.198.75:28020 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
