Rust Server TrendsSeismic network · station log
Recording Stations11,632 Players38,138 Active2,969 Wipes · 3 h105 48 h

Station XX-993 · recording

[CAN] Facepunch 1

Online 148.113.198.4:28015 checked 10m ago

official monthly wipes vanilla
Connect
Players now
5/ 400
1% full
Motion · 24 h
M0.3rising
+2 players on the day
7-day average
9
peak 21
Rank
#993
top 4%
Last wipe
26d ago
monthly schedule
Next wipe
8d 12h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-993 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
5of 400 slots
Motion · 24 h
M0.3rising+2 players
Sharpest hour
−5into Mon 23:00 UTC
Peak · 48 h
21most players in any hour
Channel 1 · calibrated

Players

AveragePeak
01020304007:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence

wipe-day peak
23players, last three wipes

Coming wipes

  1. 8d 12hThu 5 Nov, 19:00 UTCFW
  2. 36d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 45 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW26d ago M1.3rising 23 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
199/ 200
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 214 on average
94/ 200
Rustopia.gg - US Large NA · groups of 16+ · monthly · 137 on average
87/ 200
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 131 on average
38/ 300
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 130 on average
47/ 325
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 116 on average
91/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [CAN] Facepunch 1?

Generated by the game, the map on [CAN] Facepunch 1 is procedural, size 4,500 with seed 875579406. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [CAN] Facepunch 1?

You will find no gather rate in the name of [CAN] Facepunch 1. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The in-game Official tab of Rust carries it. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on [CAN] Facepunch 1?

At this moment, [CAN] Facepunch 1 records 5 players across 400 slots. The seven-day average is 9 players, with a peak of 21. Averaged over the last 48 hours, the busiest hour was 21:00 UTC at 17 players.

How does [CAN] Facepunch 1 rank against other Rust servers?

On player hours for the past week, [CAN] Facepunch 1 sits at #993, which puts it inside the top 4% of every ranked server.

Server details

How reliably does [CAN] Facepunch 1 stay online?

Right now, you can reach [CAN] Facepunch 1. Its reported uptime points to a restart about 17 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does [CAN] Facepunch 1 hold a steady tick rate?

Its average server fps over the last 48 hours was 271, and it never dropped below 205. Buildings, deployables and all the rest of the world's entities brought it to a high of 140,973. Memory use peaked at 5,890 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [CAN] Facepunch 1 run from?

A region is not published by [CAN] Facepunch 1. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 148.113.198.4:28015.

Which Rust version is [CAN] Facepunch 1 running?

On Windows, [CAN] Facepunch 1 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on [CAN] Facepunch 1?

The recent wipes averaged a busiest count of 23 players. The peak on the most recent wipe came 45 hours after the wipe.

On what timetable does [CAN] Facepunch 1 run its wipes?

The force wipe is the only wipe [CAN] Facepunch 1 takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 26 days 13 hours. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on [CAN] Facepunch 1 mean?

The game's server browser reads the tags [CAN] Facepunch 1 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): You'll find standard Rust survival here; mp400 (Max players): Slots: 400; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): You can begin with Facepunch's tutorial if you're new; sc2 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [CAN] Facepunch 1 appear?

The Rust Server Trends lists that take in [CAN] Facepunch 1 are: Rust servers with the tutorial, Official Rust servers and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Which person or group runs [CAN] Facepunch 1?

One operator most likely runs these: [CAN] Facepunch 1 and 124 other servers we track, all publishing a playrust.com hostname.

Join the server

How do you connect to [CAN] Facepunch 1?

Enter client.connect 148.113.198.4:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode You'll find standard Rust survival here.
mp400
Max players Slots: 400.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^t
Tutorial on You can begin with Facepunch's tutorial if you're new.

Other

sc2
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.