Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h0 48 h

Station XX-13587 · no signal

Custom Aim Train

Offline 145.224.72.157:28015 checked 18d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,587
top 61%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13587 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct12 Oct14 Oct15 Oct17 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
NA | Apex Aim Arena | 1v1 Facecheck FFA Targets NA · groups of 8+ · 4 on average
0/ 16
Q1 - Aim Training / Matchmaking / Facechecks - EU Main EU · groups of 8+ · 4 on average
0/ 16
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun EU · groups of 8+ · 4 on average
0/ 16
0/ 16
PVP Arena | Aimtrain groups of 8+ · 2 on average
0/ 40
MINICOPTER / HELICOPTER TRAINING groups of 8+ · 5 on average
9/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Custom Aim Train?

The map on Custom Aim Train is procedural, produced by the game.

Which settings and rules apply on Custom Aim Train?

The name of Custom Aim Train gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC off, Valve's anti-cheat.

Population

How many players are recorded on Custom Aim Train right now?

Custom Aim Train is not responding at this moment and is offline, last seen 18 days 18 hours ago.

How does Custom Aim Train rank against other Rust servers?

The last seven days of player hours place Custom Aim Train at #13,587, in the top 61% of all ranked servers.

Operator and location

How reliably does Custom Aim Train stay online?

No contact with Custom Aim Train right now, and the last recorded contact was 18 days 18 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 9 October 2026 is when Rust Server Trends first recorded it.

Which region does Custom Aim Train run from?

Nothing about a region comes from Custom Aim Train. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 145.224.72.157:28015 is the address it uses.

What build of Rust does Custom Aim Train use?

On Windows, Custom Aim Train runs Rust network protocol 2634 and build 166494. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does Custom Aim Train run its wipes?

On record so far are too few of Custom Aim Train's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 1 hours is how long the current world has been running.

Lists and tags

What do the server tags on Custom Aim Train mean?

The game's server browser reads the tags Custom Aim Train publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Custom Aim Train appear?

You will find Custom Aim Train on the following Rust Server Trends lists: Rust aim training servers, live and Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Custom Aim Train?

You can connect by pressing F1 in Rust and typing client.connect 145.224.72.157:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.