Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players91,985 Active3,812 Wipes · 3 h459 48 h

Station NA-16717 · no signal

TestSrv1

Offline NA 143.59.126.130:28002 checked 29d ago

monthly wipes oxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,717
top 70% · #1678 in NA
Last wipe
29d ago
monthly schedule
Next wipe
6d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-16717 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep29 Sep1 Oct4 Oct7 Oct

Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap
0.3 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 30 SepWed 30 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 30 Sep, 20:59 UTC29d ago M0.0falling 0 – – running 1
Wed 30 Sep, 00:04 UTC29d ago M0.0rising 1 – 0.9 days 0
Tue 29 Sep, 18:02 UTC30d ago M0.0rising 1 – 0.3 days 0
Tue 29 Sep, 11:37 UTC30d ago M0.0steady 1 – 0.3 days 1
Tue 29 Sep, 02:53 UTC30d ago M0.0steady 1 – 0.4 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 54 on average
42/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 30 on average
22/ 200
Rusty Spoons PvE | no raiding / stealing / killing NA · groups of 10+ · monthly · 13 on average
12/ 100
MadRust PVE - Get Achievements NA · groups of 8+ · monthly · 12 on average
12/ 50
[US] PureRust | PvE | No Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 11 on average
8/ 150
Stillwater Shores PVE | PVP NA · groups of 30+ · monthly · 6 on average
11/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on TestSrv1?

TestSrv1 uses a procedural map, which the game generates.

Which settings and rules apply on TestSrv1?

The name of TestSrv1 gives no gather rate. Groups hold up to 8 players, which is the default for the game. In pve mode, no combat against other players. Under Community in the server browser, it runs as a community server. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on TestSrv1?

TestSrv1 is not responding at this moment and is offline, last seen 29 days ago.

How does TestSrv1 rank against other Rust servers?

For player hours across the last seven days, TestSrv1 takes #16,717 overall and #1,678 in North America, inside the top 70% of all ranked servers.

Operator and location

How reliably does TestSrv1 stay online?

No contact with TestSrv1 right now, and the last recorded contact was 29 days ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does TestSrv1 run from?

The NA tag is how TestSrv1 lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 143.59.126.130:28002 is the address it uses.

What build of Rust does TestSrv1 use?

Rust network protocol 2633 and build 165217 on Linux is what TestSrv1 runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on TestSrv1?

The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.

How often does TestSrv1 wipe, and on which days?

At the force wipe each month TestSrv1 wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 29 days is how long the current world has been running. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on TestSrv1 mean?

These are the tags TestSrv1 publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does TestSrv1 appear?

These Rust Server Trends lists include TestSrv1: Rust community servers without the side modes, Rust PvE servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

How do you connect to TestSrv1?

To join, enter client.connect 143.59.126.130:28002 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^m,NA,^p,gmvanilla,cs165217,ts8,^o

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build The game build is 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.