Station NA-11241 · recording
Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies
Online NA 143.110.228.88:28015 checked 8m ago
- Players now
- 0/ 44
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #11,241
- top 50% · #1328 in NA
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 3h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 44 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
- wipe-day peak
- 31players, last three wipes
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 31, 11 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 20:51 UTC FW27d ago | M1.5▲rising | 31 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies?
Generated by the game, the map on Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies is procedural, size 4,096 with seed 6738. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.
Which settings and rules apply on Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies?
The name of Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies gives no gather rate. Up to 12 players can be in a group. It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies right now?
A reading taken now shows 0 players on Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies, which has 44 slots. The seven-day average is 0 players, with a peak of 1.
How does Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies rank against other Rust servers?
For player hours across the last seven days, Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies takes #11,241 overall and #1,328 in North America, inside the top 50% of all ranked servers.
Server details
How reliably does Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies stay online?
Right now, you can reach Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies. The uptime it reports puts its last restart about 21 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Does Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies hold a steady tick rate?
Across the last 48 hours it averaged 231 server fps, with a floor of 198. The world held up to 91,455 entities at its peak, buildings and deployables included. It reached a ceiling of 3,704 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies hosted?
With its NA tag, Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 143.110.228.88:28015.
What build of Rust does Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies use?
On Windows, Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies?
The recent wipes averaged a busiest count of 31 players. 11 hours into the latest wipe, the crowd reached its peak.
On what timetable does Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies run its wipes?
At the force wipe each month Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 27 days 18 hours. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies mean?
Tags published by Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp44 (Max players): 44 slots are available; ts12 (Group limit): Teams are capped at 12 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies appear?
You will find Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies?
You can connect by pressing F1 in Rust and typing client.connect 143.110.228.88:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/8KX6WW5bGJ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
