Station XX-3705 · recording
Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE
Online 136.243.54.171:2355 checked 9m ago
- Players now
- 0/ 75
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 4
- Rank
- #3,705
- top 17%
- Last wipe
- 28d ago
- monthly schedule
- Next wipe
- 7d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 75 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −3into Tue 21:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
- wipe-day peak
- 5players, last three wipes
Coming wipes
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 35d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 8 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:38 UTC FW28d ago | M0.6▲rising | 5 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?
The procedural map on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE is size 5,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.
Which settings and rules apply on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?
The name of Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?
At this moment, Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE records 0 players across 75 slots. Across seven days this server recorded an average of 1 players and a peak of 4. The busiest point in the last 48 hours came at 20:00 UTC, averaging 3 players.
How does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE rank against other Rust servers?
Over the last seven days, Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE recorded enough player hours to reach #3,705 worldwide, placing it in the top 17% of all ranked servers.
Operator and location
How reliably does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE stay online?
Right now, you can reach Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE. The uptime it reports puts its last restart about 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE perform under load?
Across the last 48 hours it averaged 86 server fps, with a floor of 61. The world held up to 164,571 entities at its peak, buildings and deployables included. It reached a ceiling of 4,935 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE hosted?
A region is not published by Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 136.243.54.171:2355.
Which Rust version is Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE running?
On Linux, Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?
On average, the busiest point of its recent wipes drew 5 players. The peak on the most recent wipe came 8 hours after the wipe.
How often does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE wipe, and on which days?
Once a month Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 28 days. Its tags state a monthly wipe schedule.
Tags
What do the server tags on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE mean?
Tags published by Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp75 (Max players): 75 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE appear?
These Rust Server Trends lists include Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
What steps get you onto Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?
Enter client.connect 136.243.54.171:2355 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
