Rust Server TrendsSeismic network · station log
Recording Stations11,873 Players96,345 Active3,915 Wipes · 3 h382 48 h

Station XX-16304 · no signal

Rustinction Staging

Offline 135.148.150.57:26015 checked 31d ago

monthly wipes moddedcarbonpve
Connect
Players now
1/ 150
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,304
top 68%
Last wipe
31d ago
monthly schedule
Next wipe
7d 2h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-16304 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 150 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep27 Sep29 Sep1 Oct3 Oct5 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 28 Sep, 03:18 UTC31d ago M0.0rising 1 – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average
37/ 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average
35/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average
30/ 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 35 on average
67/ 100
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 35 on average
32/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
11/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rustinction Staging?

Generated by the game, the map on Rustinction Staging is procedural, size 5,800 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on Rustinction Staging?

The name of Rustinction Staging gives no gather rate. The group limit is 8 players, the game's default. It plays in roleplay mode, roleplay rules with towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Rustinction Staging?

No players are recorded on Rustinction Staging at this moment; it is offline, and the last sighting was 31 days 12 hours ago.

How does Rustinction Staging rank against other Rust servers?

On player hours for the past week, Rustinction Staging sits at #16,304, which puts it inside the top 68% of every ranked server.

Server details

How reliably does Rustinction Staging stay online?

As recorded now, Rustinction Staging is not reachable, the last contact having been 31 days 12 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 25 September 2026 is when Rust Server Trends first recorded it.

Which region does Rustinction Staging run from?

Nothing about a region comes from Rustinction Staging. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 135.148.150.57:26015 is the address it uses.

Which Rust version is Rustinction Staging running?

On Linux, Rustinction Staging runs Rust network protocol 2634 and build 165982. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Rustinction Staging?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.

How often does Rustinction Staging wipe, and on which days?

At the force wipe each month Rustinction Staging wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 31 days 13 hours. The tags it publishes carry a monthly wipe schedule.

Lists and tags

What do the server tags on Rustinction Staging mean?

Tags published by Rustinction Staging and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp150 (Max players): Slots: 150; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs165982 (Build): The game build is 165982; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rustinction Staging appear?

These Rust Server Trends lists include Rustinction Staging: Modded Rust servers, tracked live, Rust PvE servers and Rust roleplay server trends. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

How do you connect to Rustinction Staging?

You can connect by pressing F1 in Rust and typing client.connect 135.148.150.57:26015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://rustinction.com/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^z,^y,^m,^r,^p,gmrust,cs165982,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp150
Max players Slots: 150.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs165982
Build The game build is 165982.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.