Station OC-15498 · no signal
[AU] All-Star Rust
Offline OC 121.218.131.59:28015 checked 37d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,498
- top 68% · #187 in OC
- Last wipe
- 54d ago
- monthly schedule
- Next wipe
- 8d 6h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 89% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [AU] All-Star Rust?
The procedural map on [AU] All-Star Rust is size 4,500 with seed 227153546, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [AU] All-Star Rust?
The name of [AU] All-Star Rust gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on [AU] All-Star Rust?
No players are recorded on [AU] All-Star Rust at this moment; it is offline, and the last sighting was 37 days 9 hours ago.
How does [AU] All-Star Rust rank against other Rust servers?
The last seven days of player hours place [AU] All-Star Rust at #15,498, in the top 68% of all ranked servers and #187 in Oceania.
Server facts
How reliably does [AU] All-Star Rust stay online?
As recorded now, [AU] All-Star Rust is not reachable, the last contact having been 37 days 9 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is [AU] All-Star Rust hosted?
With its OC tag, [AU] All-Star Rust lists itself in Oceania. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 121.218.131.59:28015 is the address it uses.
What build of Rust does [AU] All-Star Rust use?
Rust network protocol 2633 and build 164530 on Linux is what [AU] All-Star Rust runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does [AU] All-Star Rust run its wipes?
From the force wipe the next wipe of [AU] All-Star Rust is estimated. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 54 days 17 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Lists and tags
What do the server tags on [AU] All-Star Rust mean?
Tags published by [AU] All-Star Rust and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; OC (Oceania): In the server browser it appears under Oceania. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [AU] All-Star Rust appear?
You will find [AU] All-Star Rust on the following Rust Server Trends lists: Oceania Rust servers, live, Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Who is behind [AU] All-Star Rust?
One operator most likely runs these: [AU] All-Star Rust and 2 other servers we track, all publishing a 91169420.xyz hostname.
Connecting
What steps get you onto [AU] All-Star Rust?
You can connect by pressing F1 in Rust and typing client.connect 121.218.131.59:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
