Rust Server TrendsSeismic network · station log
Recording Stations11,805 Players86,349 Active3,923 Wipes · 3 h162 48 h

Station NA-15497 · no signal

Oxydized PVE | Testing

Offline NA 109.158.206.138:28015 checked 42d ago

monthly wipes vanillamoddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,497
#1605 in NA
Last wipe
54d ago
monthly schedule
Next wipe
8d 2h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-15497 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average
34/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
26/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
20/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 32 on average
26/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average
15/ 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! NA · groups of 8+ · monthly · 12 on average
5/ 420
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Oxydized PVE | Testing?

The map on Oxydized PVE | Testing is procedural, produced by the game.

Which settings and rules apply on Oxydized PVE | Testing?

The name of Oxydized PVE | Testing gives no gather rate. At the game's default, groups can have up to 8 players. It plays in pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Oxydized PVE | Testing right now?

Oxydized PVE | Testing is not responding at this moment and is offline, last seen 42 days 3 hours ago.

How does Oxydized PVE | Testing rank against other Rust servers?

For player hours across the last seven days, Oxydized PVE | Testing takes #15,497 overall and #1,605 in North America, inside the top – of all ranked servers.

Operator and location

How reliably does Oxydized PVE | Testing stay online?

No contact with Oxydized PVE | Testing right now, and the last recorded contact was 42 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 15 September 2026.

Where in the world is Oxydized PVE | Testing hosted?

With its NA tag, Oxydized PVE | Testing lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 109.158.206.138:28015.

What build of Rust does Oxydized PVE | Testing use?

On Linux, Oxydized PVE | Testing runs Rust network protocol 2633 and build 163794. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does Oxydized PVE | Testing wipe, and on which days?

From the force wipe the next wipe of Oxydized PVE | Testing is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 54 days 22 hours. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on Oxydized PVE | Testing mean?

Tags published by Oxydized PVE | Testing and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Oxydized PVE | Testing appear?

The Rust Server Trends lists that take in Oxydized PVE | Testing are: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

What steps get you onto Oxydized PVE | Testing?

Enter client.connect 109.158.206.138:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^m,^v,NA,^p,gmvanilla,cs163794,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163794
Build Game build: 163794.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.