Rust Server TrendsSeismic network · station log
Recording Stations11,848 Players93,384 Active3,880 Wipes · 3 h381 48 h

Station NA-15344 · recording

Hazmat Henry's Hardcore PvE Mashup

Online NA 107.193.75.154:27015 checked 13m ago

monthly wipes moddedcarbonpve
Connect
Players now
0/ 15
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,344
top 69% · #1503 in NA
Last wipe
27d ago
monthly schedule
Next wipe
7d 3h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-15344 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 15 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:38 UTC FW27d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average
33/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average
23/ 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 35 on average
69/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
7/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average
13/ 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! NA · groups of 8+ · monthly · 12 on average
8/ 420
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Hazmat Henry's Hardcore PvE Mashup?

The procedural map on Hazmat Henry's Hardcore PvE Mashup is size 4,000, generated by the game. Its map carries the name Hazmat Heaven.

Which settings and rules apply on Hazmat Henry's Hardcore PvE Mashup?

The name of Hazmat Henry's Hardcore PvE Mashup gives no gather rate. Groups hold up to 8 players, which is the default for the game. In pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Hazmat Henry's Hardcore PvE Mashup?

0 of the 15 slots on Hazmat Henry's Hardcore PvE Mashup are filled right now. Averaged across the last seven days, the population was 0 players.

How does Hazmat Henry's Hardcore PvE Mashup rank against other Rust servers?

For player hours across the last seven days, Hazmat Henry's Hardcore PvE Mashup takes #15,344 overall and #1,503 in North America, inside the top 69% of all ranked servers.

Server details

How reliably does Hazmat Henry's Hardcore PvE Mashup stay online?

As recorded now, Hazmat Henry's Hardcore PvE Mashup is running. Its reported uptime points to a restart about 3 days 11 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Hazmat Henry's Hardcore PvE Mashup hold a steady tick rate?

Its average server fps over the last 48 hours was 80, and it never dropped below 78. The world held up to 51,590 entities at its peak, buildings and deployables included. It reached a ceiling of 2,974 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Hazmat Henry's Hardcore PvE Mashup hosted?

In North America Hazmat Henry's Hardcore PvE Mashup lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 107.193.75.154:27015.

Which Rust version is Hazmat Henry's Hardcore PvE Mashup running?

On Windows, Hazmat Henry's Hardcore PvE Mashup runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Hazmat Henry's Hardcore PvE Mashup?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does Hazmat Henry's Hardcore PvE Mashup wipe, and on which days?

At the force wipe each month Hazmat Henry's Hardcore PvE Mashup wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 21 hours. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on Hazmat Henry's Hardcore PvE Mashup mean?

These are the tags Hazmat Henry's Hardcore PvE Mashup publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): 15 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Hazmat Henry's Hardcore PvE Mashup appear?

You will find Hazmat Henry's Hardcore PvE Mashup on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

How do you connect to Hazmat Henry's Hardcore PvE Mashup?

Enter client.connect 107.193.75.154:27015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/j4P2JhwwzQ.

Instrument codes

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp15
Max players 15 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.