Rust Server TrendsSeismic network · station log
Recording Stations11,699 Players40,133 Active2,984 Wipes · 3 h93 48 h

Station XX-3974 · recording

RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree]

Online 104.143.3.5:28068 checked 10m ago

75x weekly wipes moddedcarbonpve
Connect
Players now
0/ 101
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 3
Rank
#3,974
top 18%
Last wipe
5d ago
weekly schedule
Next wipe
1d 12h
Fri 30 Oct, 14:43 UTC
Seismic record · station XX-3974 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 101 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 21:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5203:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:43 UTC, in 1d 12h. Every Friday at 14:43 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 1d 12hFri 30 Oct, 14:43 UTC
  2. 7d 16hThu 5 Nov, 19:00 UTCFW
  3. 8d 12hFri 6 Nov, 14:43 UTC
  4. 15d 12hFri 13 Nov, 14:43 UTC
  5. 22d 12hFri 20 Nov, 14:43 UTC
  6. 29d 12hFri 27 Nov, 14:43 UTC
  7. 35d 16hThu 3 Dec, 19:00 UTCFW
  8. 36d 12hFri 4 Dec, 14:43 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 44 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 14:43 UTC5d ago M0.3rising 3 – running 1
Fri 16 Oct, 13:51 UTC12d ago M0.0rising 2 held half 7 days 1
Fri 9 Oct, 13:55 UTC19d ago M0.0rising 2 held half 7 days 1
Thu 1 Oct, 18:12 UTC FW27d ago M0.3rising 3 held half 7.8 days 1
Fri 25 Sep, 15:15 UTC33d ago M0.0falling 2 held half 6.1 days 3
Fri 18 Sep, 14:07 UTC40d ago M0.6rising 4 held half 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA| EU · groups of 10+ · 10x · weekly · 6 on average
1/ 200
[SEA] CrustyRusty | 10x PvE EA · groups of 8+ · 10x · weekly · 5 on average
1/ 50
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] groups of 8+ · 100000x · weekly · 4 on average
5/ 101
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr EU · groups of 8+ · 100000x · weekly · 4 on average
2/ 101
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS NA · groups of 8+ · 1e+06x · weekly · 4 on average
3/ 100
RGN 100000x PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 100000x · weekly · 3 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree]?

The procedural map on RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree] is size 5,000 with seed 167781, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree]?

Its name points to a gather rate of 75x on RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree]. The group limit is 8 players, the game's default. In roleplay mode, rules for roleplay, with towns and jobs. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree]?

0 of the 101 slots on RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree] are filled right now. Averaged across the last seven days the population was 1 players, reaching a peak of 3. The busiest point in the last 48 hours came at 20:00 UTC, averaging 2 players.

How does RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

Over the last seven days, RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree] recorded enough player hours to reach #3,974 worldwide, placing it in the top 18% of all ranked servers.

Server facts

How reliably does RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree] stay online?

RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree] is up at the moment. Its reported uptime points to a restart about 1 hours ago. It was up 98% of the time across the last 7 full days: 165 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree] hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. The world held up to 165,318 entities at its peak, buildings and deployables included. It reached a ceiling of 4,643 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree] run from?

Nothing about a region comes from RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 104.143.3.5:28068.

What build of Rust does RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree] use?

On Linux, RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree]?

The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 44 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which days?

At RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree] the wipes follow a every Friday at 14:43 UTC rhythm. The date of its next wipe is Friday 30 October at 14:43 UTC. The present world dates from 5 days 11 hours. The tags it publishes carry a weekly wipe schedule.

Lists and tags

What do the server tags on RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree] mean?

These are the tags RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree] publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp101 (Max players): 101 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^r (Roleplay): This is a roleplay server; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree] appear?

These Rust Server Trends lists include RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Join the server

What steps get you onto RustGamingNation 75x PvE [Events|Purge|Zombies|SkillTree]?

You can connect by pressing F1 in Rust and typing client.connect 104.143.3.5:28068 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://www.rust-gaming-nation.com/.

Instrument codes

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp101
Max players 101 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly The server wipes every week.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.