Station XX-2823 · recording
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]
Online 104.143.3.5:28059 checked 1h ago
- Players now
- 1/ 101
- 1% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 1
- peak 8
- Rank
- #2,823
- top 13%
- Last wipe
- 5d ago
- weekly schedule
- Next wipe
- 1d 19h
- Fri 30 Oct, 14:42 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 101 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- +3into Wed 00:00 UTC
- Peak · 48 h
- 7most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:42 UTC, in 1d 19h. Every Friday at 14:42 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 7players, last three wipes
- crowd held
- 60%else halves by day 3.5
Coming wipes
- 1d 19hFri 30 Oct, 14:42 UTC
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 8d 19hFri 6 Nov, 14:42 UTC
- 15d 19hFri 13 Nov, 14:42 UTC
- 22d 19hFri 20 Nov, 14:42 UTC
- 29d 19hFri 27 Nov, 14:42 UTC
- 36d 0hThu 3 Dec, 19:00 UTCFW
- 36d 19hFri 4 Dec, 14:42 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 14:42 UTC5d ago | M0.7▲rising | 8 | – | running | 3 | |
| Fri 16 Oct, 13:52 UTC12d ago | M0.6▲rising | 6 | halved by day 5 | 7 days | 2 | |
| Fri 9 Oct, 13:52 UTC19d ago | M0.8▲rising | 7 | held half | 7 days | 0 | |
| Thu 1 Oct, 18:13 UTC FW27d ago | M0.7▲rising | 6 | held half | 7.8 days | 1 | |
| Fri 25 Sep, 15:13 UTC33d ago | M0.8▲rising | 8 | halved by day 2 | 6.1 days | 2 | |
| Fri 18 Sep, 14:05 UTC40d ago | M0.7▲rising | 5 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
The procedural map on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is size 4,500 with seed 33640666, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
500x gather is what RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs, judging by its name. The group limit is 8 players, the game's default. roleplay is the game mode, rules for roleplay, with towns and jobs. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] right now?
A reading taken now shows 1 players on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], which has 101 slots. Across seven days this server recorded an average of 1 players and a peak of 8. The last 48 hours show their highest activity at 01:00 UTC, averaging 7 players.
How does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
The last seven days of player hours place RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] at #2,823, in the top 13% of all ranked servers.
Operator and location
How reliably does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] stay online?
As recorded now, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is running. Going by the uptime figure it reports, it restarted about 5 hours ago. 153 of 168 hours in the last 7 full days were up time, 91% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
How well does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] perform under load?
Its average server fps over the last 48 hours was 30, and it never dropped below 27. The world held up to 139,132 entities at its peak, buildings and deployables included. Memory use peaked at 5,122 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run from?
A region is not published by RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 104.143.3.5:28059 is the address it uses.
What build of Rust does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] use?
Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
7 players, on average, was the busiest crowd at its recent wipes. 2 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 60% of its recent wipes. It fell under half by day 3.5 in the wipes where it didn't hold.
How often does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which days?
At RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] the wipes follow a every Friday at 14:42 UTC rhythm. Friday 30 October at 14:42 UTC is when its next wipe is due. It has run its current world for 5 days 4 hours. A weekly wipe schedule is published in its tags.
Server tags
What do the server tags on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] mean?
These are the tags RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp101 (Max players): The server has 101 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^r (Roleplay): A server for roleplay; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] appear?
The Rust Server Trends lists that take in RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] are: Rust servers above 10x gather rate, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
How to join
What steps get you onto RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
To join, enter client.connect 104.143.3.5:28059 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://www.rust-gaming-nation.com/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
