Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h74 48 h

Station XX-2823 · recording

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]

Online 104.143.3.5:28059 checked 1h ago

500x weekly wipes moddedcarbonpve
Connect
Players now
1/ 101
1% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 8
Rank
#2,823
top 13%
Last wipe
5d ago
weekly schedule
Next wipe
1d 19h
Fri 30 Oct, 14:42 UTC
Seismic record · station XX-2823 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 101 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+3into Wed 00:00 UTC
Peak · 48 h
7most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:42 UTC, in 1d 19h. Every Friday at 14:42 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
7players, last three wipes
crowd held
60%else halves by day 3.5

Coming wipes

  1. 1d 19hFri 30 Oct, 14:42 UTC
  2. 8d 0hThu 5 Nov, 19:00 UTCFW
  3. 8d 19hFri 6 Nov, 14:42 UTC
  4. 15d 19hFri 13 Nov, 14:42 UTC
  5. 22d 19hFri 20 Nov, 14:42 UTC
  6. 29d 19hFri 27 Nov, 14:42 UTC
  7. 36d 0hThu 3 Dec, 19:00 UTCFW
  8. 36d 19hFri 4 Dec, 14:42 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 14:42 UTC5d ago M0.7rising 8 – running 3
Fri 16 Oct, 13:52 UTC12d ago M0.6rising 6 halved by day 5 7 days 2
Fri 9 Oct, 13:52 UTC19d ago M0.8rising 7 held half 7 days 0
Thu 1 Oct, 18:13 UTC FW27d ago M0.7rising 6 held half 7.8 days 1
Fri 25 Sep, 15:13 UTC33d ago M0.8rising 8 halved by day 2 6.1 days 2
Fri 18 Sep, 14:05 UTC40d ago M0.7rising 5 held half 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA| EU · groups of 10+ · 10x · weekly · 6 on average
10/ 200
[SEA] CrustyRusty | 10x PvE EA · groups of 8+ · 10x · weekly · 5 on average
6/ 50
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr EU · groups of 8+ · 100000x · weekly · 4 on average
5/ 101
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] groups of 8+ · 100000x · weekly · 4 on average
6/ 101
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS NA · groups of 8+ · 1e+06x · weekly · 4 on average
4/ 100
RGN 100000x PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 100000x · weekly · 3 on average
4/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

The procedural map on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is size 4,500 with seed 33640666, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

500x gather is what RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs, judging by its name. The group limit is 8 players, the game's default. roleplay is the game mode, rules for roleplay, with towns and jobs. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] right now?

A reading taken now shows 1 players on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], which has 101 slots. Across seven days this server recorded an average of 1 players and a peak of 8. The last 48 hours show their highest activity at 01:00 UTC, averaging 7 players.

How does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

The last seven days of player hours place RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] at #2,823, in the top 13% of all ranked servers.

Operator and location

How reliably does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] stay online?

As recorded now, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is running. Going by the uptime figure it reports, it restarted about 5 hours ago. 153 of 168 hours in the last 7 full days were up time, 91% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] perform under load?

Its average server fps over the last 48 hours was 30, and it never dropped below 27. The world held up to 139,132 entities at its peak, buildings and deployables included. Memory use peaked at 5,122 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run from?

A region is not published by RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 104.143.3.5:28059 is the address it uses.

What build of Rust does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] use?

Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

7 players, on average, was the busiest crowd at its recent wipes. 2 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 60% of its recent wipes. It fell under half by day 3.5 in the wipes where it didn't hold.

How often does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which days?

At RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] the wipes follow a every Friday at 14:42 UTC rhythm. Friday 30 October at 14:42 UTC is when its next wipe is due. It has run its current world for 5 days 4 hours. A weekly wipe schedule is published in its tags.

Server tags

What do the server tags on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] mean?

These are the tags RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp101 (Max players): The server has 101 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^r (Roleplay): A server for roleplay; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] appear?

The Rust Server Trends lists that take in RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] are: Rust servers above 10x gather rate, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

How to join

What steps get you onto RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

To join, enter client.connect 104.143.3.5:28059 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://www.rust-gaming-nation.com/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp101
Max players The server has 101 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly A wipe comes once a week.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.