Rust Server TrendsSeismic network · station log
Recording Stations11,789 Players63,543 Active3,532 Wipes · 3 h121 48 h

Station XX-2987 · recording

RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]

Online 104.143.3.5:28039 checked 14m ago

25x weekly wipes moddedcarbonpve
Connect
Players now
1/ 101
1% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 6
Rank
#2,987
top 13%
Last wipe
5d ago
weekly schedule
Next wipe
1d 16h
Fri 30 Oct, 14:40 UTC
Seismic record · station XX-2987 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 101 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+2into Tue 23:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:40 UTC, in 1d 16h. Every Friday at 14:40 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
23players, last three wipes
crowd held
20%else halves by day 3.5

Coming wipes

  1. 1d 16hFri 30 Oct, 14:40 UTC
  2. 7d 20hThu 5 Nov, 19:00 UTCFW
  3. 8d 16hFri 6 Nov, 14:40 UTC
  4. 15d 16hFri 13 Nov, 14:40 UTC
  5. 22d 16hFri 20 Nov, 14:40 UTC
  6. 29d 16hFri 27 Nov, 14:40 UTC
  7. 35d 20hThu 3 Dec, 19:00 UTCFW
  8. 36d 16hFri 4 Dec, 14:40 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 14 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 14:40 UTC5d ago M0.6rising 5 – running 1
Fri 16 Oct, 13:52 UTC12d ago M0.8rising 7 halved by day 3 7 days 0
Fri 9 Oct, 13:58 UTC19d ago M1.7rising 57 halved by day 2 7 days 1
Thu 1 Oct, 18:06 UTC FW27d ago M0.5rising 5 halved by day 4 7.8 days 2
Fri 25 Sep, 15:16 UTC33d ago M0.7rising 5 halved by day 5 6.1 days 0
Fri 18 Sep, 14:07 UTC40d ago M0.5rising 3 held half 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA| EU · groups of 10+ · 10x · weekly · 6 on average
4/ 200
[SEA] CrustyRusty | 10x PvE EA · groups of 8+ · 10x · weekly · 5 on average
2/ 50
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr EU · groups of 8+ · 100000x · weekly · 4 on average
3/ 101
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] groups of 8+ · 100000x · weekly · 4 on average
4/ 101
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS NA · groups of 8+ · 1e+06x · weekly · 4 on average
5/ 100
RGN 100000x PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 100000x · weekly · 3 on average
3/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]?

Generated by the game, the map on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] is procedural, size 4,500 with seed 15102026. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]?

Its name points to a gather rate of 25x on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]. Groups hold up to 8 players, which is the default for the game. roleplay is the game mode, roleplay rules with towns and jobs. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]?

A reading taken now shows 1 players on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree], which has 101 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 6. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 3 players.

How does RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

Over the last seven days, RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] recorded enough player hours to reach #2,987 worldwide, placing it in the top 13% of all ranked servers.

Server facts

How reliably does RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] stay online?

RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] is up at the moment. The uptime it reports puts its last restart about 8 hours ago. It was up 91% of the time across the last 7 full days: 153 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] hold a steady tick rate?

Across the last 48 hours it averaged 30 server fps, with a floor of 29. Buildings, deployables and all the rest of the world's entities brought it to a high of 141,655. Its highest memory use was 4,857 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] hosted?

No region is published by RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 104.143.3.5:28039 is the address it uses.

What build of Rust does RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] use?

RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]?

23 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 14 hours after the wipe. Half that peak was held until the next wipe in 20% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.5.

On what timetable does RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] run its wipes?

every Friday at 14:40 UTC is how RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] wipes. Friday 30 October at 14:40 UTC is when its next wipe is due. It has run its current world for 5 days 7 hours. The tags it publishes carry a weekly wipe schedule.

Lists and tags

What do the server tags on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] mean?

The game's server browser reads the tags RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] publishes: gmrust (Game mode): The game mode is standard Rust survival; mp101 (Max players): 101 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^w (Weekly): The server wipes every week; ^r (Roleplay): This is a roleplay server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] appear?

You will find RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] on the following Rust Server Trends lists: Rust servers above 10x gather rate, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Join the server

What steps get you onto RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]?

You can connect by pressing F1 in Rust and typing client.connect 104.143.3.5:28039 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://www.rust-gaming-nation.com/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp101
Max players 101 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly The server wipes every week.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.