Rust Server TrendsSeismic network · station log
Recording Stations11,784 Players66,602 Active3,516 Wipes · 3 h198 48 h

Station XX-8136 · recording

TMD Test [Whitelist Only]

Online 104.129.132.129:28025 checked 11m ago

quad biweekly wipes moddedoxidepve
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#8,136
top 37%
Last wipe
7d ago
biweekly schedule
Next wipe
7d 6h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-8136 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 18:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75113:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers, and #436 of the quad servers (top 53%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap
6.1 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 20d 14hThu 19 Nov, 03:05 UTC
  3. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 03:05 UTC7d ago M0.0rising 2 – running 1
Sun 18 Oct, 19:18 UTC10d ago M0.0rising 1 halved by day 1 3.3 days 0
Thu 8 Oct, 00:48 UTC21d ago M0.0rising 1 halved by day 1 10.8 days 0
Thu 1 Oct, 22:03 UTC FW27d ago M0.3rising 2 halved by day 1 6.1 days 0
Tue 29 Sep, 19:54 UTC29d ago M0.0steady 0 – 2.1 days 0
Thu 17 Sep, 18:15 UTC41d ago M0.0rising 1 halved by day 1 12.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friend Not Foe / PvE Community / UK & Europe EU · quad · biweekly · 3 on average
1/ 50
[RU] RCVL_25Rus PVE/PVP Four EA · quad · biweekly · 2 on average
7/ 51
Dead Valley | PvE | Bi-Weekly | Old Research System EU · quad · biweekly · 1 on average
0/ 50
Reforged Hybrid | PvE/PvP Zones | Zombies | Events NA · quad · monthly · 20 on average
10/ 140
[DE/GER] My-Land [PVE/PVP-EVENTZONEN] EU · quad · monthly · 3 on average
1/ 50
PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER EU · quad · monthly · 2 on average
2/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on TMD Test [Whitelist Only]?

TMD Test [Whitelist Only] runs a procedural map of size 4,096 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on TMD Test [Whitelist Only]?

You will find no gather rate in the name of TMD Test [Whitelist Only]. 4 players is the most a group can hold (quad). In roleplay mode, roleplay rules with towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on TMD Test [Whitelist Only]?

0 of the 10 slots on TMD Test [Whitelist Only] are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 18:00 UTC at 0 players.

How does TMD Test [Whitelist Only] rank against other Rust servers?

The last seven days of player hours place TMD Test [Whitelist Only] at #8,136, in the top 37% of all ranked servers. It sits at #436 among quad servers.

Server details

How reliably does TMD Test [Whitelist Only] stay online?

As recorded now, TMD Test [Whitelist Only] is running. Going by the uptime figure it reports, it restarted about 2 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does TMD Test [Whitelist Only] hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. The world held up to 121,633 entities at its peak, buildings and deployables included. Its highest memory use was 5,475 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is TMD Test [Whitelist Only] hosted?

Nothing about a region comes from TMD Test [Whitelist Only]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 104.129.132.129:28025.

What build of Rust does TMD Test [Whitelist Only] use?

Rust network protocol 2635 and build 168909 on Linux is what TMD Test [Whitelist Only] runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on TMD Test [Whitelist Only]?

The recent wipes averaged a busiest count of 1 players. 16 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does TMD Test [Whitelist Only] wipe, and on which days?

The prediction follows its tag, because too few of TMD Test [Whitelist Only]'s wipes are on record to confirm its schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 7 days 9 hours. Its tags state that it wipes every two weeks.

Lists and tags

What do the server tags on TMD Test [Whitelist Only] mean?

The game's server browser reads the tags TMD Test [Whitelist Only] publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^b (Biweekly): The wipe cycle is two weeks; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TMD Test [Whitelist Only] appear?

You will find TMD Test [Whitelist Only] on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and Rust roleplay server trends. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How to join

What steps get you onto TMD Test [Whitelist Only]?

Enter client.connect 104.129.132.129:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://store.themonsterden.net/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,^r,^p,gmrust,cs168909,ts4,^o^z,modded

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts4
Group limit Teams are capped at 4 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.