Rust Server TrendsSeismic network · station log
Recording Stations11,659 Players48,364 Active3,165 Wipes · 3 h117 48 h

Station XX-15335 · recording

Wompa Land Hardcore PVE |Zombies|AI|1x

Online 99.19.21.253:28015 checked 10m ago

1x moddedoxidehardcore
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
27d ago
no schedule published
Next wipe
7d 9h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15335 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

wipe-day peak
5players, last three wipes

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 19:28 UTC FW27d ago M0.7rising 5 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 7 on average
2/ 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average
4/ 50
Alone & Afraid OC · no group limit · biweekly · 2 on average
1/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
1/ 50
1/ 100
ShockRust | Blue | NoLimit no group limit · 149 on average
109/ 500
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Wompa Land Hardcore PVE |Zombies|AI|1x?

Wompa Land Hardcore PVE |Zombies|AI|1x runs a procedural map of size 4,500, produced by the game.

Which settings and rules apply on Wompa Land Hardcore PVE |Zombies|AI|1x?

Its name points to a gather rate of 1x on Wompa Land Hardcore PVE |Zombies|AI|1x. The group limit is 8 players, the game's default. hardcore is the game mode, Facepunch's most demanding mode. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Wompa Land Hardcore PVE |Zombies|AI|1x right now?

A reading taken now shows 0 players on Wompa Land Hardcore PVE |Zombies|AI|1x, which has 100 slots. The population averaged 0 players over the past week.

How does Wompa Land Hardcore PVE |Zombies|AI|1x rank against other Rust servers?

The last seven days of player hours place Wompa Land Hardcore PVE |Zombies|AI|1x at #15,335, in the top 69% of all ranked servers.

Server facts

How reliably does Wompa Land Hardcore PVE |Zombies|AI|1x stay online?

Right now, you can reach Wompa Land Hardcore PVE |Zombies|AI|1x. Going by the uptime figure it reports, it restarted about 20 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Wompa Land Hardcore PVE |Zombies|AI|1x hold a steady tick rate?

The 48-hour average is 38 server fps; 24 is the lowest observed. At its highest, it carried 159,435 entities: buildings, deployables and the world's other contents. It reached a ceiling of 5,537 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Wompa Land Hardcore PVE |Zombies|AI|1x hosted?

No region is published by Wompa Land Hardcore PVE |Zombies|AI|1x. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 99.19.21.253:28015.

Which Rust version is Wompa Land Hardcore PVE |Zombies|AI|1x running?

Rust network protocol 2634 and build 166494 on Windows is what Wompa Land Hardcore PVE |Zombies|AI|1x runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Wompa Land Hardcore PVE |Zombies|AI|1x?

5 players, on average, was the busiest crowd at its recent wipes. 22 hours after the latest wipe, the crowd peaked.

On what timetable does Wompa Land Hardcore PVE |Zombies|AI|1x run its wipes?

At the force wipe each month Wompa Land Hardcore PVE |Zombies|AI|1x wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 27 days 13 hours.

Lists and tags

What do the server tags on Wompa Land Hardcore PVE |Zombies|AI|1x mean?

The game's server browser reads the tags Wompa Land Hardcore PVE |Zombies|AI|1x publishes: gmhardcore (Game mode): A harsher ruleset, hardcore; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): The game build is 166494; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Wompa Land Hardcore PVE |Zombies|AI|1x appear?

These Rust Server Trends lists include Wompa Land Hardcore PVE |Zombies|AI|1x: Modded Rust servers, tracked live and Rust zombie servers, by recorded population. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 1x.

Connecting

What steps get you onto Wompa Land Hardcore PVE |Zombies|AI|1x?

Enter client.connect 99.19.21.253:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/sqNVhne.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmhardcore,cs166494,ts8,^o^z

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166494
Build The game build is 166494.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.