Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h0 48 h

Station XX-1104 · recording

TheLastOfRust Hardcore PvE Zombie Survival

Online 91.229.114.2:28019 checked 3h ago

teams off moddedcarbonhardcore
Connect
Players now
1/ 100
1% full
Motion · 24 h
M0.7falling
−5 players on the day
7-day average
8
peak 24
Rank
#1,104
top 5%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-1104 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 100 slots
Motion · 24 h
M0.7falling−5 players
Sharpest hour
+4into Wed 00:00 UTC
Peak · 48 h
12most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152021:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
13 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
43players, last three wipes
crowd held
0%else halves by day 5

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctThu 1 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 47, 6 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 19:56 UTC13d ago M1.6rising 47 – running 3
Wed 14 Oct, 18:09 UTC14d ago M1.6rising 47 – 1.1 days 6
Thu 1 Oct, 18:35 UTC FW27d ago M1.5rising 34 halved by day 6 13 days 1
Thu 17 Sep, 20:00 UTC41d ago M1.6rising 41 halved by day 4 13.9 days 3

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average
1/ 50
Alone & Afraid OC · no group limit · biweekly · 2 on average
1/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
2/ 50
1/ 100
ShockRust | Blue | NoLimit no group limit · 157 on average
205/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
121/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TheLastOfRust Hardcore PvE Zombie Survival?

TheLastOfRust Hardcore PvE Zombie Survival runs a procedural map of size 4,096, produced by the game. You will find the map named cin.

Which settings and rules apply on TheLastOfRust Hardcore PvE Zombie Survival?

You will find no gather rate in the name of TheLastOfRust Hardcore PvE Zombie Survival. No group limit is published. In hardcore mode, Facepunch's most demanding mode. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on TheLastOfRust Hardcore PvE Zombie Survival?

At this moment, TheLastOfRust Hardcore PvE Zombie Survival records 1 players across 100 slots. Averaged across the last seven days the population was 8 players, reaching a peak of 24. The busiest point in the last 48 hours came at 00:00 UTC, averaging 10 players.

How does TheLastOfRust Hardcore PvE Zombie Survival rank against other Rust servers?

On player hours for the past week, TheLastOfRust Hardcore PvE Zombie Survival sits at #1,104, which puts it inside the top 5% of every ranked server.

Operator and location

How reliably does TheLastOfRust Hardcore PvE Zombie Survival stay online?

TheLastOfRust Hardcore PvE Zombie Survival is up at the moment. Its reported uptime points to a restart about 22 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does TheLastOfRust Hardcore PvE Zombie Survival perform under load?

The 48-hour average is 60 server fps; 56 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 154,829. Its highest memory use was 5,042 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does TheLastOfRust Hardcore PvE Zombie Survival run from?

A region is not published by TheLastOfRust Hardcore PvE Zombie Survival. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 91.229.114.2:28019 is the address it uses.

What build of Rust does TheLastOfRust Hardcore PvE Zombie Survival use?

TheLastOfRust Hardcore PvE Zombie Survival is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on TheLastOfRust Hardcore PvE Zombie Survival?

On average, the busiest point of its recent wipes drew 43 players. 6 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 5 in the wipes where it didn't hold.

How often does TheLastOfRust Hardcore PvE Zombie Survival wipe, and on which days?

There is no next wipe to predict at TheLastOfRust Hardcore PvE Zombie Survival, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 13 days.

Server tags

What do the server tags on TheLastOfRust Hardcore PvE Zombie Survival mean?

These are the tags TheLastOfRust Hardcore PvE Zombie Survival publishes for the browser to read: gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp100 (Max players): Slots: 100; ts0 (Group limit): Teams are disabled; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does TheLastOfRust Hardcore PvE Zombie Survival appear?

These Rust Server Trends lists include TheLastOfRust Hardcore PvE Zombie Survival: Modded Rust servers, tracked live and Rust zombie servers, by recorded population. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto TheLastOfRust Hardcore PvE Zombie Survival?

Enter client.connect 91.229.114.2:28019 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^z,^y

Game

gmhardcore
Game mode The game mode is hardcore, a harsher ruleset.
mp100
Max players Slots: 100.
ts0
Group limit Teams are disabled.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.