Rust Server TrendsSeismic network · station log
Recording Stations11,626 Players40,809 Active2,991 Wipes · 3 h88 48 h

Station SA-2181 · recording

[BR/LATAM] Evolution PVE | Hardcore Zombie Survival

Online SA 131.196.198.143:28019 checked 7m ago

biweekly wipes moddedcarbonhardcore
Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
2
peak 9
Rank
#2,181
top 10% · #83 in SA
Last wipe
13d ago
biweekly schedule
Next wipe
7d 11h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station SA-2181 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+4into Tue 23:00 UTC
Peak · 48 h
7most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246808:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers, top 35% in SA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

usual gap
28 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
13players, last three wipes
crowd held
0%else halves by day 5

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 14d 13hThu 12 Nov, 21:25 UTC
  3. 35d 11hThu 3 Dec, 19:00 UTCFW
  4. 42d 13hThu 10 Dec, 21:25 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 21:25 UTC13d ago M1.0rising 11 – running 1
Thu 1 Oct, 21:20 UTC FW27d ago M1.0rising 12 halved by day 5 14 days 1
Thu 17 Sep, 21:29 UTC41d ago M1.1rising 15 halved by day 5 14 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[LATAM] Vicio Sudamerica Rust SA · groups of 8+ · biweekly · 1 on average
0/ 100
[wipe day] ARENA BR SOLO | VANILLA | LATAM | SA · groups of 8+ · biweekly · 33 on average
3/ 200
[BR] CLT Rustico SOLO/DUO Full Wipe [15/10] SA · groups of 8+ · biweekly · 10 on average
0/ 150
FURIA-LATINA VANILLA 26/10 WIPE SA · groups of 8+ · biweekly · 6 on average
1/ 100
RIVAL BR | SOLO ONLY | VANILLA | PREMIUM SA · groups of 8+ · biweekly · 4 on average
0/ 50
[LATAM] LUNARUST RAID | Raid Training Server SA · groups of 64+ · 1 on average
0/ 50
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [BR/LATAM] Evolution PVE | Hardcore Zombie Survival?

Generated by the game, the map on [BR/LATAM] Evolution PVE | Hardcore Zombie Survival is procedural and size 5,000. The name of its map is Custom Map.

Which settings and rules apply on [BR/LATAM] Evolution PVE | Hardcore Zombie Survival?

No gather rate appears in the name of [BR/LATAM] Evolution PVE | Hardcore Zombie Survival. The group limit is 15 players. hardcore is the game mode, Facepunch's most demanding mode. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on [BR/LATAM] Evolution PVE | Hardcore Zombie Survival right now?

At this moment, [BR/LATAM] Evolution PVE | Hardcore Zombie Survival records 1 players across 50 slots. Across seven days this server recorded an average of 2 players and a peak of 9. The last 48 hours show their highest activity at 23:00 UTC, averaging 6 players.

How does [BR/LATAM] Evolution PVE | Hardcore Zombie Survival rank against other Rust servers?

The last seven days of player hours place [BR/LATAM] Evolution PVE | Hardcore Zombie Survival at #2,181, in the top 10% of all ranked servers and #83 in South America.

Server facts

How reliably does [BR/LATAM] Evolution PVE | Hardcore Zombie Survival stay online?

Right now, you can reach [BR/LATAM] Evolution PVE | Hardcore Zombie Survival. Going by the uptime figure it reports, it restarted about 21 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does [BR/LATAM] Evolution PVE | Hardcore Zombie Survival perform under load?

Across the last 48 hours it averaged 30 server fps, with a floor of 29. At its highest, it carried 117,050 entities: buildings, deployables and the world's other contents. It reached a ceiling of 5,598 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [BR/LATAM] Evolution PVE | Hardcore Zombie Survival hosted?

The SA tag is how [BR/LATAM] Evolution PVE | Hardcore Zombie Survival lists itself in South America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 131.196.198.143:28019 is the address it uses.

What build of Rust does [BR/LATAM] Evolution PVE | Hardcore Zombie Survival use?

Rust network protocol 2635 and build 168909 on Linux is what [BR/LATAM] Evolution PVE | Hardcore Zombie Survival runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on [BR/LATAM] Evolution PVE | Hardcore Zombie Survival?

The recent wipes averaged a busiest count of 13 players. The peak on the most recent wipe came 2 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 5.

How often does [BR/LATAM] Evolution PVE | Hardcore Zombie Survival wipe, and on which days?

The wipe rhythm at [BR/LATAM] Evolution PVE | Hardcore Zombie Survival is every 4 weeks on Thursday at 21:25 UTC. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 13 days 10 hours is how long the current world has been running. In its tags it sets out a wipe schedule of every two weeks.

Lists and tags

What do the server tags on [BR/LATAM] Evolution PVE | Hardcore Zombie Survival mean?

Tags published by [BR/LATAM] Evolution PVE | Hardcore Zombie Survival and read by the game's server browser include gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): Slots: 50; ts15 (Group limit): Each team can hold up to 15; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^h (Hardcore): Hardcore, as Facepunch defines it: less help, survival is harsher; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; SA (South America): The server browser files it under South America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [BR/LATAM] Evolution PVE | Hardcore Zombie Survival appear?

These Rust Server Trends lists include [BR/LATAM] Evolution PVE | Hardcore Zombie Survival: Modded Rust servers, tracked live and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Region: South America; Type: Modded; Game mode: Hardcore; Server tag: Biweekly ^b, Hardcore ^h, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Connecting

How do you connect to [BR/LATAM] Evolution PVE | Hardcore Zombie Survival?

To join, enter client.connect 131.196.198.143:28019 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/evolutionpve.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,^h,SA,gmhardcore,cs168909,ts15

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp50
Max players Slots: 50.
ts15
Group limit Each team can hold up to 15.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^h
Hardcore Hardcore, as Facepunch defines it: less help, survival is harsher.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

SA
South America The server browser files it under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.