Rust Server TrendsSeismic network · station log
Recording Stations11,768 Players69,537 Active3,438 Wipes · 3 h214 48 h

Station XX-5857 · recording

[LATAM] LUNARUST RAID | Raid Training Server

Online 45.225.93.50:28077 checked 11m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 11
Rank
#5,857
top 26%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-5857 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−5into Thu 02:00 UTC
Peak · 48 h
11most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152010:0017:0001:0008:0015:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304010:0017:0001:0008:0015:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[LATAM] Vicio Sudamerica Rust SA · groups of 8+ · biweekly · 2 on average
5/ 100
RustArgentinaSergiopalm PVP/PVE SA · groups of 8+ · monthly · 1 on average
1/ 100
BRASUKA - VANILLA | MENSAL | SEM LIMITE SA · groups of 8+ · monthly · 1 on average
2/ 200
Rustoria.co - BR Main SA · groups of 16+ · weekly · 171 on average
786/ 800
Rustoria.co - BR Long SA · groups of 12+ · monthly · 64 on average
78/ 200
[BR/LATAM] Rust Na Veia | MAX 4 | SA · groups of 8+ · weekly · 34 on average
4/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [LATAM] LUNARUST RAID | Raid Training Server?

[LATAM] LUNARUST RAID | Raid Training Server runs a procedural map of size 2,560 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on [LATAM] LUNARUST RAID | Raid Training Server?

The name of [LATAM] LUNARUST RAID | Raid Training Server gives no gather rate. Up to 64 players can be in a group. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on [LATAM] LUNARUST RAID | Raid Training Server right now?

0 of the 50 slots on [LATAM] LUNARUST RAID | Raid Training Server are filled right now. Across seven days this server recorded an average of 1 players and a peak of 11. Averaged over the last 48 hours, the busiest hour was 01:00 UTC at 9 players.

How does [LATAM] LUNARUST RAID | Raid Training Server rank against other Rust servers?

Over the last seven days, [LATAM] LUNARUST RAID | Raid Training Server recorded enough player hours to reach #5,857 worldwide, placing it in the top 26% of all ranked servers.

Server details

How reliably does [LATAM] LUNARUST RAID | Raid Training Server stay online?

[LATAM] LUNARUST RAID | Raid Training Server is up at the moment. Going by the uptime figure it reports, it restarted about 11 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 28 October 2026.

Does [LATAM] LUNARUST RAID | Raid Training Server hold a steady tick rate?

The 48-hour average is 30 server fps; 30 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 6,363. Memory use peaked at 1,330 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [LATAM] LUNARUST RAID | Raid Training Server run from?

The name of [LATAM] LUNARUST RAID | Raid Training Server points to South America, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 45.225.93.50:28077.

Which Rust version is [LATAM] LUNARUST RAID | Raid Training Server running?

On Linux, [LATAM] LUNARUST RAID | Raid Training Server runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does [LATAM] LUNARUST RAID | Raid Training Server wipe, and on which days?

Too few wipes of [LATAM] LUNARUST RAID | Raid Training Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 44 hours.

Tags

What do the server tags on [LATAM] LUNARUST RAID | Raid Training Server mean?

Tags published by [LATAM] LUNARUST RAID | Raid Training Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts64 (Group limit): Each team can hold up to 64; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [LATAM] LUNARUST RAID | Raid Training Server appear?

You will find [LATAM] LUNARUST RAID | Raid Training Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: South America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which person or group runs [LATAM] LUNARUST RAID | Raid Training Server?

Both [LATAM] LUNARUST RAID | Raid Training Server and 23 other servers we track publish a lunarust.com hostname, so the same operator most likely runs them.

How to join

How do you connect to [LATAM] LUNARUST RAID | Raid Training Server?

Enter client.connect 45.225.93.50:28077 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://lunarust.com.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts64,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts64
Group limit Each team can hold up to 64.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.