Rust Server TrendsSeismic network · station log
Recording Stations11,744 Players55,501 Active3,172 Wipes · 3 h123 48 h

Station EU-15284 · recording

[DEV] RustyCabin PVE

Online EU 98.128.242.189:28015 checked 8m ago

moddedcarbonpve
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,284
top 69% · #2529 in EU
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station EU-15284 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.7 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1.5

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 10:34 UTC27d ago M0.0rising 1 – running 0
Thu 1 Oct, 18:38 UTC FW28d ago M0.3rising 2 – 0.7 days 0
Sat 19 Sep, 11:36 UTC40d ago M0.0steady 1 halved by day 2 12.3 days 1
Tue 15 Sep, 19:23 UTC44d ago M0.0rising 1 halved by day 1 3.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average
129/ 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average
14/ 100
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 33 on average
6/ 200
[PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 31 on average
15/ 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events EU · groups of 15+ · monthly · 28 on average
3/ 140
[EU/US] RustyWasteland PVE | Fun Week | Zombies | RaidBases EU · groups of 10+ · biweekly · 26 on average
19/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on [DEV] RustyCabin PVE?

No gather rate appears in the name of [DEV] RustyCabin PVE. At the game's default, groups can have up to 8 players. In roleplay mode, jobs and towns under roleplay rules. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on [DEV] RustyCabin PVE?

A reading taken now shows 0 players on [DEV] RustyCabin PVE, which has 20 slots. Averaged across the last seven days, the population was 0 players.

How does [DEV] RustyCabin PVE rank against other Rust servers?

For player hours across the last seven days, [DEV] RustyCabin PVE takes #15,284 overall and #2,529 in Europe, inside the top 69% of all ranked servers.

Server facts

How reliably does [DEV] RustyCabin PVE stay online?

[DEV] RustyCabin PVE is up at the moment. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 15 September 2026.

Which region does [DEV] RustyCabin PVE run from?

With its EU tag, [DEV] RustyCabin PVE lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 98.128.242.189:28015.

Which Rust version is [DEV] RustyCabin PVE running?

[DEV] RustyCabin PVE is running Rust network protocol 2634 and build 166494 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on [DEV] RustyCabin PVE?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 1.5 it fell below half in the wipes where it didn't hold.

How often does [DEV] RustyCabin PVE wipe, and on which days?

No next wipe can be predicted for [DEV] RustyCabin PVE, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 27 days 14 hours.

Tags

What do the server tags on [DEV] RustyCabin PVE mean?

Tags published by [DEV] RustyCabin PVE and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [DEV] RustyCabin PVE appear?

These Rust Server Trends lists include [DEV] RustyCabin PVE: EU Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust roleplay server trends. On the server list, the filters it matches are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

What steps get you onto [DEV] RustyCabin PVE?

You can connect by pressing F1 in Rust and typing client.connect 98.128.242.189:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^z,^y,^r,EU,^p,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp20
Max players 20 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.