Station XX-15318 · no signal
Hello Darkness Builder map
Offline 97.247.33.103:28017 checked 1d ago
- Players now
- 0/ ?
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,318
- top 69%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Hello Darkness Builder map?
Hello Darkness Builder map runs a procedural map of size 3,000 with seed 408953264, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Hello Darkness Builder map?
The name of Hello Darkness Builder map gives no gather rate. At the game's default, groups can have up to 8 players. It plays in pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Hello Darkness Builder map?
Hello Darkness Builder map is not responding at this moment and is offline, last seen 33 hours ago. Averaged across the last seven days, the population was 0 players.
How does Hello Darkness Builder map rank against other Rust servers?
Over the last seven days, Hello Darkness Builder map recorded enough player hours to reach #15,318 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does Hello Darkness Builder map stay online?
As recorded now, Hello Darkness Builder map is not reachable, the last contact having been 33 hours ago. Its reported uptime points to a restart about 22 hours ago. Of the 24 hours in the last 1 full day, it was up for 3, or 12% of the time. On 27 October 2026 it was recorded for the first time by Rust Server Trends.
Does Hello Darkness Builder map hold a steady tick rate?
Across the last 48 hours it averaged 61 server fps, with a floor of 46. At its highest, it carried 51,701 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,704 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Hello Darkness Builder map run from?
A region is not published by Hello Darkness Builder map. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 97.247.33.103:28017.
What build of Rust does Hello Darkness Builder map use?
Hello Darkness Builder map is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does Hello Darkness Builder map wipe, and on which days?
The rhythm of Hello Darkness Builder map cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 3 days 5 hours is how long the current world has been running.
Server tags
What do the server tags on Hello Darkness Builder map mean?
These are the tags Hello Darkness Builder map publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Hello Darkness Builder map appear?
The Rust Server Trends lists that take in Hello Darkness Builder map are: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to Hello Darkness Builder map?
To join, enter client.connect 97.247.33.103:28017 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.