Station XX-9423 · no signal
Hello Darkness Builder map
Offline 97.247.19.87:28017 checked 2d ago
- Players now
- 1/ ?
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #9,423
- top 42%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of ? slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Hello Darkness Builder map?
Hello Darkness Builder map runs a procedural map of size 3,000 with seed 408953264, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Hello Darkness Builder map?
You will find no gather rate in the name of Hello Darkness Builder map. At the game's default, groups can have up to 8 players. pve is the game mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Hello Darkness Builder map right now?
Hello Darkness Builder map is not responding at this moment and is offline, last seen 2 days 2 hours ago. The seven-day average is 0 players, with a peak of 1.
How does Hello Darkness Builder map rank against other Rust servers?
The last seven days of player hours place Hello Darkness Builder map at #9,423, in the top 42% of all ranked servers.
Operator and location
How reliably does Hello Darkness Builder map stay online?
As recorded now, Hello Darkness Builder map is not reachable, the last contact having been 2 days 2 hours ago. It was up 8% of the time across the last 2 full days: 4 of 48 hours. Its earliest appearance in the records of Rust Server Trends dates to 26 October 2026.
Which region does Hello Darkness Builder map run from?
A region is not published by Hello Darkness Builder map. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 97.247.19.87:28017 is the address it uses.
Which Rust version is Hello Darkness Builder map running?
On Windows, Hello Darkness Builder map runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Hello Darkness Builder map wipe, and on which days?
On record so far are too few of Hello Darkness Builder map's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 2 days 21 hours.
Tags
What do the server tags on Hello Darkness Builder map mean?
The game's server browser reads the tags Hello Darkness Builder map publishes: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Hello Darkness Builder map appear?
The Rust Server Trends lists that take in Hello Darkness Builder map are: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Connecting
How do you connect to Hello Darkness Builder map?
You can connect by pressing F1 in Rust and typing client.connect 97.247.19.87:28017 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.