Rust Server TrendsSeismic network · station log
Recording Stations11,726 Players49,195 Active3,240 Wipes · 3 h114 48 h

Station XX-8628 · no signal

Hello Darkness Builder map

Offline 97.171.185.161:28017 checked 1d ago

moddedoxidepve
Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 1
Rank
#8,628
top 39%
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-8628 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 04:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75103:0005:0008:0010:0013:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510003:0005:0008:0010:0013:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] groups of 10+ · monthly · 14 on average
5/ 200
CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average
0/ 50
CZ/SK PVE!! No raid_No kill :-) RUSTUJ groups of 8+ · 3 on average
1/ 30
BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average
1/ 200
BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average
2/ 200
CZ/SK RELAX PVE groups of 8+ · monthly · 3 on average
0/ 30
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Hello Darkness Builder map?

The procedural map on Hello Darkness Builder map is size 3,000 with seed 408953264, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Hello Darkness Builder map?

The name of Hello Darkness Builder map gives no gather rate. The group limit is 8 players, the game's default. In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Hello Darkness Builder map right now?

No players are recorded on Hello Darkness Builder map at this moment; it is offline, and the last sighting was 32 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The last 48 hours show their highest activity at 04:00 UTC, averaging 1 players.

How does Hello Darkness Builder map rank against other Rust servers?

On player hours for the past week, Hello Darkness Builder map sits at #8,628, which puts it inside the top 39% of every ranked server.

Server facts

How reliably does Hello Darkness Builder map stay online?

Hello Darkness Builder map is down at the moment; the last recorded contact was 32 hours ago. Its reported uptime points to a restart about 11 hours ago. It was up 0% of the time across the last 1 full day: 0 of 24 hours. On 27 October 2026 it was recorded for the first time by Rust Server Trends.

How well does Hello Darkness Builder map perform under load?

Across the last 48 hours it averaged 70 server fps, with a floor of 56. The world held up to 51,797 entities at its peak, buildings and deployables included. Memory use peaked at 1,605 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Hello Darkness Builder map run from?

A region is not published by Hello Darkness Builder map. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 97.171.185.161:28017.

Which Rust version is Hello Darkness Builder map running?

Rust network protocol 2635 and build 168909 on Windows is what Hello Darkness Builder map runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does Hello Darkness Builder map wipe, and on which days?

The rhythm of Hello Darkness Builder map cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 2 days 16 hours.

Server tags

What do the server tags on Hello Darkness Builder map mean?

Tags published by Hello Darkness Builder map and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Hello Darkness Builder map appear?

The Rust Server Trends lists that take in Hello Darkness Builder map are: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Join the server

What steps get you onto Hello Darkness Builder map?

You can connect by pressing F1 in Rust and typing client.connect 97.171.185.161:28017 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp0
Max players Slots: 0.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.