Rust Server TrendsSeismic network · station log
Recording Stations11,615 Players40,773 Active3,012 Wipes · 3 h86 48 h

Station XX-15489 · no signal

Testing server

Offline 95.26.141.60:28015 checked 41d ago

teams off moddedoxidehardcore
Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,489
no region published
Last wipe
43d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15489 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 8 on average
2/ 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average
2/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
0/ 50
Alone & Afraid OC · no group limit · biweekly · 2 on average
3/ 50
1/ 100
ShockRust | Blue | NoLimit no group limit · 156 on average
121/ 500
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Testing server?

Testing server uses a procedural map, which the game generates.

Which settings and rules apply on Testing server?

The name of Testing server gives no gather rate. No group limit is published. In hardcore mode, Facepunch's most demanding mode. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Testing server?

No players are recorded on Testing server at this moment; it is offline, and the last sighting was 41 days 17 hours ago.

How does Testing server rank against other Rust servers?

The last seven days of player hours place Testing server at #15,489, in the top – of all ranked servers.

Server details

How reliably does Testing server stay online?

Testing server is down at the moment; the last recorded contact was 41 days 17 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 16 September 2026.

Which region does Testing server run from?

No region is published by Testing server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 95.26.141.60:28015 is the address it uses.

Which Rust version is Testing server running?

Rust network protocol 2633 and build 163794 on Windows is what Testing server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does Testing server wipe, and on which days?

Too few wipes of Testing server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 43 days 15 hours.

Lists and tags

What do the server tags on Testing server mean?

Tags published by Testing server and read by the game's server browser include gmhardcore (Game mode): A harsher ruleset, hardcore; mp1 (Max players): The server has 1 slots; ts0 (Group limit): Teams are disabled; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Testing server appear?

These Rust Server Trends lists include Testing server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

How to join

How do you connect to Testing server?

You can connect by pressing F1 in Rust and typing client.connect 95.26.141.60:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp1
Max players The server has 1 slots.
ts0
Group limit Teams are disabled.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163794
Build Game build: 163794.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.