Station EU-7130 · no signal
GAMERUST PVE test
Offline EU 94.140.228.116:28015 checked 3d ago
- Players now
- 1/ 5
- 20% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 2
- Rank
- #7,130
- top 32% · #2000 in EU
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, top 69% in EU, and #403 of the trio servers (top 64%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 9.5 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 7
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 16:49 UTC9d ago | M0.0■steady | 1 | – | running | 1 | |
| Sat 10 Oct, 05:33 UTC19d ago | M0.0■steady | 1 | halved by day 7 | 9.5 days | 1 | |
| Tue 6 Oct, 16:50 UTC22d ago | M0.0■steady | 1 | – | 3.5 days | 1 | |
| Sat 26 Sep, 15:01 UTC32d ago | M0.0■steady | 1 | – | – | 10.1 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on GAMERUST PVE test?
No gather rate appears in the name of GAMERUST PVE test. You can have up to 3 players in a group (trio). It plays in pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on GAMERUST PVE test right now?
No players are recorded on GAMERUST PVE test at this moment; it is offline, and the last sighting was 3 days 19 hours ago. The seven-day average is 1 players, with a peak of 2.
How does GAMERUST PVE test rank against other Rust servers?
For player hours across the last seven days, GAMERUST PVE test takes #7,130 overall and #2,000 in Europe, inside the top 32% of all ranked servers. It sits at #403 among trio servers.
Server details
How reliably does GAMERUST PVE test stay online?
GAMERUST PVE test is down at the moment; the last recorded contact was 3 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 25, or 15% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does GAMERUST PVE test run from?
The EU tag is how GAMERUST PVE test lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 94.140.228.116:28015.
What build of Rust does GAMERUST PVE test use?
GAMERUST PVE test is running Rust network protocol 2635 and build 167781 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on GAMERUST PVE test?
1 players, on average, was the busiest crowd at its recent wipes. 1 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 7 in the wipes where it didn't hold.
How often does GAMERUST PVE test wipe, and on which days?
No next wipe can be predicted for GAMERUST PVE test, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 9 days 21 hours.
Lists and tags
What do the server tags on GAMERUST PVE test mean?
These are the tags GAMERUST PVE test publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): Slots: 5; ts3 (Group limit): Each team can hold up to 3; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does GAMERUST PVE test appear?
These Rust Server Trends lists include GAMERUST PVE test: EU Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Best trio Rust servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto GAMERUST PVE test?
You can connect by pressing F1 in Rust and typing client.connect 94.140.228.116:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.