Station XX-2444 · recording
[ITA] Rust Italia PvE | Survival • Eventi • Build
Online 93.49.79.73:32015 checked 8m ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 2
- peak 7
- Rank
- #2,444
- top 11%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- 6d 11h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Wed 23:00 UTC
- Peak · 48 h
- 5most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 11h. The force wipe · high confidence
- wipe-day peak
- 6players, last three wipes
Coming wipes
- 6d 11hThu 5 Nov, 19:00 UTCFW
- 34d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 38 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:31 UTC FW28d ago | M0.8▲rising | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [ITA] Rust Italia PvE | Survival • Eventi • Build?
Generated by the game, the map on [ITA] Rust Italia PvE | Survival • Eventi • Build is procedural, size 4,500 with seed 2138400164. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [ITA] Rust Italia PvE | Survival • Eventi • Build?
No gather rate appears in the name of [ITA] Rust Italia PvE | Survival • Eventi • Build. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on [ITA] Rust Italia PvE | Survival • Eventi • Build right now?
0 of the 30 slots on [ITA] Rust Italia PvE | Survival • Eventi • Build are filled right now. The seven-day average is 2 players, with a peak of 7. The busiest point in the last 48 hours came at 21:00 UTC, averaging 4 players.
How does [ITA] Rust Italia PvE | Survival • Eventi • Build rank against other Rust servers?
On player hours for the past week, [ITA] Rust Italia PvE | Survival • Eventi • Build sits at #2,444, which puts it inside the top 11% of every ranked server.
Server details
How reliably does [ITA] Rust Italia PvE | Survival • Eventi • Build stay online?
Right now, you can reach [ITA] Rust Italia PvE | Survival • Eventi • Build. The uptime it reports puts its last restart about 59 minutes ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 27 September 2026.
Does [ITA] Rust Italia PvE | Survival • Eventi • Build hold a steady tick rate?
The 48-hour average is 47 server fps; 28 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 140,115. Its highest memory use was 4,335 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is [ITA] Rust Italia PvE | Survival • Eventi • Build hosted?
A region is not published by [ITA] Rust Italia PvE | Survival • Eventi • Build. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 93.49.79.73:32015.
What build of Rust does [ITA] Rust Italia PvE | Survival • Eventi • Build use?
On Linux, [ITA] Rust Italia PvE | Survival • Eventi • Build runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on [ITA] Rust Italia PvE | Survival • Eventi • Build?
6 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 38 hours after the wipe.
How often does [ITA] Rust Italia PvE | Survival • Eventi • Build wipe, and on which days?
At the force wipe each month [ITA] Rust Italia PvE | Survival • Eventi • Build wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 28 days 12 hours.
Tags
What do the server tags on [ITA] Rust Italia PvE | Survival • Eventi • Build mean?
These are the tags [ITA] Rust Italia PvE | Survival • Eventi • Build publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp30 (Max players): The server has 30 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [ITA] Rust Italia PvE | Survival • Eventi • Build appear?
These Rust Server Trends lists include [ITA] Rust Italia PvE | Survival • Eventi • Build: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to [ITA] Rust Italia PvE | Survival • Eventi • Build?
To join, enter client.connect 93.49.79.73:32015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/j8brGFVSxB.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
