Rust Server TrendsSeismic network · station log
Recording Stations11,614 Players46,371 Active3,033 Wipes · 3 h110 48 h

Station XX-2444 · recording

[ITA] Rust Italia PvE | Survival • Eventi • Build

Online 93.49.79.73:32015 checked 8m ago

moddedoxidepve
Connect
Players now
0/ 30
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
2
peak 7
Rank
#2,444
top 11%
Last wipe
28d ago
no schedule published
Next wipe
6d 11h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-2444 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 30 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Wed 23:00 UTC
Peak · 48 h
5most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246808:0017:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608008:0017:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Sep4 Oct10 Oct17 Oct23 Oct30 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 11h. The force wipe · high confidence

wipe-day peak
6players, last three wipes

Coming wipes

  1. 6d 11hThu 5 Nov, 19:00 UTCFW
  2. 34d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 38 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:31 UTC FW28d ago M0.8rising 6 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] groups of 10+ · monthly · 13 on average
4/ 200
CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average
3/ 50
CZ/SK PVE!! No raid_No kill :-) RUSTUJ groups of 8+ · 3 on average
2/ 30
BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average
1/ 200
BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average
1/ 200
CZ/SK RELAX PVE groups of 8+ · monthly · 3 on average
0/ 30
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [ITA] Rust Italia PvE | Survival • Eventi • Build?

Generated by the game, the map on [ITA] Rust Italia PvE | Survival • Eventi • Build is procedural, size 4,500 with seed 2138400164. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [ITA] Rust Italia PvE | Survival • Eventi • Build?

No gather rate appears in the name of [ITA] Rust Italia PvE | Survival • Eventi • Build. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on [ITA] Rust Italia PvE | Survival • Eventi • Build right now?

0 of the 30 slots on [ITA] Rust Italia PvE | Survival • Eventi • Build are filled right now. The seven-day average is 2 players, with a peak of 7. The busiest point in the last 48 hours came at 21:00 UTC, averaging 4 players.

How does [ITA] Rust Italia PvE | Survival • Eventi • Build rank against other Rust servers?

On player hours for the past week, [ITA] Rust Italia PvE | Survival • Eventi • Build sits at #2,444, which puts it inside the top 11% of every ranked server.

Server details

How reliably does [ITA] Rust Italia PvE | Survival • Eventi • Build stay online?

Right now, you can reach [ITA] Rust Italia PvE | Survival • Eventi • Build. The uptime it reports puts its last restart about 59 minutes ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 27 September 2026.

Does [ITA] Rust Italia PvE | Survival • Eventi • Build hold a steady tick rate?

The 48-hour average is 47 server fps; 28 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 140,115. Its highest memory use was 4,335 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is [ITA] Rust Italia PvE | Survival • Eventi • Build hosted?

A region is not published by [ITA] Rust Italia PvE | Survival • Eventi • Build. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 93.49.79.73:32015.

What build of Rust does [ITA] Rust Italia PvE | Survival • Eventi • Build use?

On Linux, [ITA] Rust Italia PvE | Survival • Eventi • Build runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on [ITA] Rust Italia PvE | Survival • Eventi • Build?

6 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 38 hours after the wipe.

How often does [ITA] Rust Italia PvE | Survival • Eventi • Build wipe, and on which days?

At the force wipe each month [ITA] Rust Italia PvE | Survival • Eventi • Build wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 28 days 12 hours.

Tags

What do the server tags on [ITA] Rust Italia PvE | Survival • Eventi • Build mean?

These are the tags [ITA] Rust Italia PvE | Survival • Eventi • Build publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp30 (Max players): The server has 30 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [ITA] Rust Italia PvE | Survival • Eventi • Build appear?

These Rust Server Trends lists include [ITA] Rust Italia PvE | Survival • Eventi • Build: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to [ITA] Rust Italia PvE | Survival • Eventi • Build?

To join, enter client.connect 93.49.79.73:32015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/j8brGFVSxB.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp30
Max players The server has 30 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.