Rust Server TrendsSeismic network · station log
Recording Stations11,622 Players31,880 Active2,774 Wipes · 3 h73 48 h

Station XX-15946 · no signal

CHOYKA RUST №3[ONE GRID] ZOMBIE MOD

Offline 93.123.156.69:28035 checked 22d ago

weekly wipes moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,946
top 71%
Last wipe
23d ago
weekly schedule
Next wipe
4d 3h
Mon 2 Nov, 09:01 UTC
Seismic record · station XX-15946 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Monday 2 November, 09:01 UTC, in 4d 3h. Weekly: 7 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 67 on average
15/ 250
CHOYKA RUST №3[ONE GRID] ZOMBIE MOD groups of 50+ · weekly · 4 on average
2/ 10
Nuclear Cargo/Oil Trainer groups of 8+ · weekly · 1 on average
1/ 40
2/ 50
292/ 300
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 218 on average
85/ 400
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

You will find no gather rate in the name of CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. 50 players is the most a group can hold. In minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD right now?

CHOYKA RUST №3[ONE GRID] ZOMBIE MOD is not responding at this moment and is offline, last seen 22 days 22 hours ago.

How does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD rank against other Rust servers?

The last seven days of player hours place CHOYKA RUST №3[ONE GRID] ZOMBIE MOD at #15,946, in the top 71% of all ranked servers.

Server facts

How reliably does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD stay online?

CHOYKA RUST №3[ONE GRID] ZOMBIE MOD is down at the moment; the last recorded contact was 22 days 22 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 6 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD hosted?

Nothing about a region comes from CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 93.123.156.69:28035.

What build of Rust does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD use?

On Linux, CHOYKA RUST №3[ONE GRID] ZOMBIE MOD runs Rust network protocol 2634 and build 166652. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD run its wipes?

From weekly: 7 days after its last wipe the next wipe of CHOYKA RUST №3[ONE GRID] ZOMBIE MOD is estimated. Monday 2 November at 09:01 UTC is when its next wipe is due. 23 days 20 hours is how long the current world has been running. Its tags state a weekly wipe schedule.

Server tags

What do the server tags on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD mean?

Tags published by CHOYKA RUST №3[ONE GRID] ZOMBIE MOD and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts50 (Group limit): The team limit is 50; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD appear?

You will find CHOYKA RUST №3[ONE GRID] ZOMBIE MOD on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live, Rust battlefield servers and Rust zombie servers, by recorded population. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Join the server

What steps get you onto CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

You can connect by pressing F1 in Rust and typing client.connect 93.123.156.69:28035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,^e,^d,^i,gmrust,cs166652,ts50,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts50
Group limit The team limit is 50.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly A wipe comes once a week.

Gameplay

^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat training You get loot handed to you to practise aim and PvP.
^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.