Rust Server TrendsSeismic network · station log
Recording Stations11,791 Players65,961 Active3,606 Wipes · 3 h126 48 h

Station US-3085 · recording

Project: Plagued

Online NA · us5 91.229.114.90:28100 checked 13m ago

moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 6
Rank
#3,085
top 14% · #516 in NA
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station US-3085 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 23:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
6players, last three wipes
crowd held
50%else halves by day 4.5

The first 48 hours of its last wipes

Tue 20 OctSat 10 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 20 Oct, 10:13 UTC8d ago M0.6rising 4 – running 0
Sat 10 Oct, 08:15 UTC18d ago M0.8rising 7 halved by day 5 10.1 days 1
Thu 1 Oct, 17:39 UTC FW27d ago M0.8rising 6 held half 8.6 days 0
Wed 23 Sep, 12:08 UTC35d ago M0.8rising 7 halved by day 4 8.2 days 0
Mon 14 Sep, 02:18 UTC44d ago M0.8rising 6 held half 9.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 248 on average
253/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 103 on average
100/ 200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average
44/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
31/ 200
Orange Dream | Cozy PvE/RP | No KOS NA · groups of 8+ · biweekly · 35 on average
32/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
33/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Project: Plagued?

Project: Plagued runs a procedural map of size 3,500 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.

Which settings and rules apply on Project: Plagued?

The name of Project: Plagued gives no gather rate. The group limit is 8 players, the game's default. It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Project: Plagued right now?

At this moment, Project: Plagued records 0 players across 100 slots. The seven-day average is 1 players, with a peak of 6. The busiest point in the last 48 hours came at 21:00 UTC, averaging 2 players.

How does Project: Plagued rank against other Rust servers?

Project: Plagued is #516 in North America and #3,085 worldwide on the past week's player hours, within the top 14% of ranked servers.

Server details

How reliably does Project: Plagued stay online?

As recorded now, Project: Plagued is running. Going by the uptime figure it reports, it restarted about 2 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Project: Plagued perform under load?

Across the last 48 hours it averaged 54 server fps, with a floor of 17. The world held up to 84,026 entities at its peak, buildings and deployables included. It reached a ceiling of 2,957 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Project: Plagued run from?

Its region code is us5, and Project: Plagued lists itself in North America with the NA tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 91.229.114.90:28100 is the address it uses.

Which Rust version is Project: Plagued running?

On Linux, Project: Plagued runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Project: Plagued?

6 players, on average, was the busiest crowd at its recent wipes. 27 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. It fell under half by day 4.5 in the wipes where it didn't hold.

How often does Project: Plagued wipe, and on which days?

There is no next wipe to predict at Project: Plagued, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 8 days 11 hours is how long the current world has been running.

Tags

What do the server tags on Project: Plagued mean?

These are the tags Project: Plagued publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Project: Plagued appear?

The Rust Server Trends lists that take in Project: Plagued are: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

How do you connect to Project: Plagued?

You can connect by pressing F1 in Rust and typing client.connect 91.229.114.90:28100 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/VzHX6sjNRP is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code Region code: us5.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.