Rust Server TrendsSeismic network · station log
Recording Stations11,830 Players81,821 Active3,745 Wipes · 3 h270 48 h

Station US-8113 · recording

Test Server | Map Pre-Release for Canadian Chill

Online NA · us5 91.229.114.90:28040 checked 11m ago

weekly wipes moddedoxidepve
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#8,113
top 36% · #1175 in NA
Last wipe
2d ago
weekly schedule
Next wipe
4d 3h
Mon 2 Nov, 17:43 UTC
Seismic record · station US-8113 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Thu 02:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep14 Oct19 Oct24 Oct29 Oct

Top 36% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 17:43 UTC, in 4d 3h. Its weekly schedule tag · low confidence

usual gap
6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2.5

Coming wipes

  1. 4d 3hMon 2 Nov, 17:43 UTC
  2. 7d 4hThu 5 Nov, 19:00 UTCFW
  3. 11d 3hMon 9 Nov, 17:43 UTC
  4. 18d 3hMon 16 Nov, 17:43 UTC
  5. 25d 3hMon 23 Nov, 17:43 UTC
  6. 32d 3hMon 30 Nov, 17:43 UTC
  7. 35d 4hThu 3 Dec, 19:00 UTCFW
  8. 39d 3hMon 7 Dec, 17:43 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 17:43 UTC2d ago M0.0rising 1 – running 0
Mon 19 Oct, 18:25 UTC9d ago M0.0rising 1 halved by day 4 7 days 0
Wed 14 Oct, 19:11 UTC14d ago M0.5rising 3 halved by day 1 5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustMode PvE | 10/22 | No Tech Tree | Skills | Raids | Events NA · groups of 150+ · weekly · 4 on average
2/ 50
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 254 on average
130/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average
41/ 200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average
31/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average
21/ 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 35 on average
62/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Test Server | Map Pre-Release for Canadian Chill?

The procedural map on Test Server | Map Pre-Release for Canadian Chill is size 4,250 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on Test Server | Map Pre-Release for Canadian Chill?

The name of Test Server | Map Pre-Release for Canadian Chill gives no gather rate. At the game's default, groups can have up to 8 players. pve is the game mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Test Server | Map Pre-Release for Canadian Chill?

A reading taken now shows 0 players on Test Server | Map Pre-Release for Canadian Chill, which has 10 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 02:00 UTC, averaging 1 players.

How does Test Server | Map Pre-Release for Canadian Chill rank against other Rust servers?

For player hours across the last seven days, Test Server | Map Pre-Release for Canadian Chill takes #8,113 overall and #1,175 in North America, inside the top 36% of all ranked servers.

Operator and location

How reliably does Test Server | Map Pre-Release for Canadian Chill stay online?

Test Server | Map Pre-Release for Canadian Chill is up at the moment. The uptime it reports puts its last restart about 2 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 25 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Test Server | Map Pre-Release for Canadian Chill perform under load?

Its average server fps over the last 48 hours was 60, and it never dropped below 50. Buildings, deployables and all the rest of the world's entities brought it to a high of 104,696. It reached a ceiling of 5,048 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Test Server | Map Pre-Release for Canadian Chill run from?

The NA tag puts Test Server | Map Pre-Release for Canadian Chill in North America, and the region code it publishes is us5. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 91.229.114.90:28040 is the address it uses.

Which Rust version is Test Server | Map Pre-Release for Canadian Chill running?

Test Server | Map Pre-Release for Canadian Chill is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Test Server | Map Pre-Release for Canadian Chill?

2 players, on average, was the busiest crowd at its recent wipes. 1 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.5.

On what timetable does Test Server | Map Pre-Release for Canadian Chill run its wipes?

The prediction is taken from its tag, since Test Server | Map Pre-Release for Canadian Chill has too few wipes on record to confirm the schedule. Monday 2 November at 17:43 UTC is when its next wipe is due. 2 days 18 hours is how long the current world has been running. Its tags state a weekly wipe schedule.

Tags

What do the server tags on Test Server | Map Pre-Release for Canadian Chill mean?

Tags published by Test Server | Map Pre-Release for Canadian Chill and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): You'll see it listed with the region code us5; ^w (Weekly): Wipes happen weekly; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Test Server | Map Pre-Release for Canadian Chill appear?

The Rust Server Trends lists that take in Test Server | Map Pre-Release for Canadian Chill are: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

How to join

How do you connect to Test Server | Map Pre-Release for Canadian Chill?

To join, enter client.connect 91.229.114.90:28040 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://www.chill-rust.ca/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$rus5,v2635,^p,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code You'll see it listed with the region code us5.

Wipe schedule

^w
Weekly Wipes happen weekly.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.