Station US-3287 · recording
RGN 500x PvE [Events|Purge|Zombies|SkillTree]
Online NA · us5 91.229.114.68:28023 checked 13m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 6
- Rank
- #3,287
- top 15% · #542 in NA
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 8h
- Thu 29 Oct, 17:09 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +2into Tue 22:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 17:09 UTC, in 8h. Every Thursday at 17:09 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 5players, last three wipes
- crowd held
- 60%else halves by day 4
Coming wipes
- 8hThu 29 Oct, 17:09 UTC
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 14d 8hThu 12 Nov, 17:09 UTC
- 21d 8hThu 19 Nov, 17:09 UTC
- 28d 8hThu 26 Nov, 17:09 UTC
- 35d 10hThu 3 Dec, 19:00 UTCFW
- 42d 8hThu 10 Dec, 17:09 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 29 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 17:09 UTC6d ago | M0.6▲rising | 6 | – | running | 2 | |
| Thu 15 Oct, 17:10 UTC13d ago | M0.5▲rising | 3 | held half | 7 days | 0 | |
| Thu 8 Oct, 17:10 UTC20d ago | M0.7▲rising | 5 | held half | 7 days | 0 | |
| Thu 1 Oct, 17:09 UTC FW27d ago | M0.9▲rising | 8 | halved by day 6 | 7 days | 0 | |
| Thu 24 Sep, 17:10 UTC34d ago | M0.8▲rising | 7 | halved by day 2 | 7 days | 1 | |
| Thu 17 Sep, 17:11 UTC41d ago | M0.5▲rising | 3 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 3,000 with seed 1919363505, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named RustGamingNation Procedural.
Which settings and rules apply on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
Its name points to a gather rate of 500x on RGN 500x PvE [Events|Purge|Zombies|SkillTree]. The group limit is 8 players, the game's default. It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched off.
Population
How many players are recorded on RGN 500x PvE [Events|Purge|Zombies|SkillTree] right now?
0 of the 100 slots on RGN 500x PvE [Events|Purge|Zombies|SkillTree] are filled right now. Across seven days this server recorded an average of 1 players and a peak of 6. The last 48 hours show their highest activity at 22:00 UTC, averaging 2 players.
How does RGN 500x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] is #542 in North America and #3,287 worldwide on the past week's player hours, within the top 15% of ranked servers.
Server facts
How reliably does RGN 500x PvE [Events|Purge|Zombies|SkillTree] stay online?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] is up at the moment. Its reported uptime points to a restart about 6 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does RGN 500x PvE [Events|Purge|Zombies|SkillTree] perform under load?
Its average server fps over the last 48 hours was 29, and it never dropped below 10. At its highest, it carried 68,630 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,161 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does RGN 500x PvE [Events|Purge|Zombies|SkillTree] run from?
The NA tag puts RGN 500x PvE [Events|Purge|Zombies|SkillTree] in North America, and the region code it publishes is us5. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 91.229.114.68:28023 is the address it uses.
Which Rust version is RGN 500x PvE [Events|Purge|Zombies|SkillTree] running?
Rust network protocol 2635 and build 168909 on Linux is what RGN 500x PvE [Events|Purge|Zombies|SkillTree] runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
On average, the busiest point of its recent wipes drew 5 players. 29 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 60% of its recent wipes. It fell under half by day 4 in the wipes where it didn't hold.
On what timetable does RGN 500x PvE [Events|Purge|Zombies|SkillTree] run its wipes?
At RGN 500x PvE [Events|Purge|Zombies|SkillTree] the wipes follow a every Thursday at 17:09 UTC rhythm. The date of its next wipe is Thursday 29 October at 17:09 UTC. It has run its current world for 6 days 15 hours. A weekly wipe schedule is published in its tags.
Tags
What do the server tags on RGN 500x PvE [Events|Purge|Zombies|SkillTree] mean?
These are the tags RGN 500x PvE [Events|Purge|Zombies|SkillTree] publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): You'll see it listed with the region code us5; ^w (Weekly): Wipes happen weekly; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RGN 500x PvE [Events|Purge|Zombies|SkillTree] appear?
You will find RGN 500x PvE [Events|Purge|Zombies|SkillTree] on the following Rust Server Trends lists: Rust servers above 10x gather rate, Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
How to join
What steps get you onto RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 91.229.114.68:28023 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://rustgamingnation.com/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
