Rust Server TrendsSeismic network · station log
Recording Stations11,751 Players55,890 Active3,402 Wipes · 3 h132 48 h

Station US-4181 · recording

<color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>

Online NA · us5 91.229.114.24:28075 checked 7m ago

vanillamoddedoxidepve
Connect
Players now
0/ 300
0% full
Motion · 24 h
M0.2falling
−2 players on the day
7-day average
0
peak 2
Rank
#4,181
top 19% · #701 in NA
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station US-4181 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 300 slots
Motion · 24 h
M0.2falling−2 players
Sharpest hour
−2into Tue 03:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5200:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 19% of all ranked servers, top 38% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
2.9 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 42 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 17:09 UTC24d ago M0.0steady 2 – running 2
Thu 1 Oct, 18:38 UTC FW27d ago M0.3rising 2 held half 2.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 248 on average
282/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 103 on average
126/ 200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average
55/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
35/ 200
Orange Dream | Cozy PvE/RP | No KOS NA · groups of 8+ · biweekly · 35 on average
29/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
39/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

Generated by the game, the map on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> is procedural, size 4,500 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.

Which settings and rules apply on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

No gather rate appears in the name of <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>. Groups hold up to 8 players, which is the default for the game. In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

0 of the 300 slots on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 22:00 UTC, averaging 2 players.

How does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> rank against other Rust servers?

<color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> is #701 in North America and #4,181 worldwide on the past week's player hours, within the top 19% of ranked servers.

Server details

How reliably does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> stay online?

As recorded now, <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> is running. The uptime it reports puts its last restart about 5 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> hold a steady tick rate?

The 48-hour average is 51 server fps; 18 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 168,013. It reached a ceiling of 14,770 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> run from?

The NA tag puts <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> in North America, and the region code it publishes is us5. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 91.229.114.24:28075.

What build of Rust does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> use?

On Linux, <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

On average, the busiest point of its recent wipes drew 2 players. 42 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> wipe, and on which days?

The rhythm of <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 24 days 5 hours.

Server tags

What do the server tags on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> mean?

The game's server browser reads the tags <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> publishes: gmrust (Game mode): Survival in standard Rust; mp300 (Max players): 300 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus5 (Region code): Region code: us5; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser; sc1 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> appear?

These Rust Server Trends lists include <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

Enter client.connect 91.229.114.24:28075 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp300,ptrak,$rus5,v2635,^p,^v,NA,gmrust,cs168909,sc1,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp300
Max players 300 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Other

sc1
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.