Rust Server TrendsSeismic network · station log
Recording Stations11,865 Players95,534 Active3,881 Wipes · 3 h381 48 h

Station US-15341 · recording

RGN 50x PvE [Events|Purge|Zombies|SkillTree]

Online NA · us5 91.229.114.137:28127 checked 12m ago

50x weekly wipes moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,341
top 69% · #1503 in NA
Last wipe
2d ago
weekly schedule
Next wipe
4d 12h
Tue 3 Nov, 05:03 UTC
Seismic record · station US-15341 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 05:03 UTC, in 4d 12h. Its weekly schedule tag · low confidence

usual gap
8.1 daysbetween real wipes
on rhythm
40%of its recent wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 2

Coming wipes

  1. 4d 12hTue 3 Nov, 05:03 UTC
  2. 7d 2hThu 5 Nov, 19:00 UTCFW
  3. 11d 12hTue 10 Nov, 05:03 UTC
  4. 18d 12hTue 17 Nov, 05:03 UTC
  5. 25d 12hTue 24 Nov, 05:03 UTC
  6. 32d 12hTue 1 Dec, 05:03 UTC
  7. 35d 2hThu 3 Dec, 19:00 UTCFW
  8. 39d 12hTue 8 Dec, 05:03 UTC

The first 48 hours of its last wipes

Tue 27 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 05:03 UTC2d ago M0.0steady 0 – running 0
Thu 15 Oct, 17:08 UTC13d ago M0.0steady 0 – 11.5 days 0
Thu 8 Oct, 17:09 UTC20d ago M0.0steady 0 – 7 days 0
Mon 5 Oct, 13:05 UTC24d ago M0.0steady 0 – 3.2 days 0
Fri 25 Sep, 19:48 UTC33d ago M0.0rising 1 halved by day 2 9.7 days 0
Thu 17 Sep, 17:09 UTC41d ago M0.0steady 0 – 8.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS NA · groups of 8+ · 1e+06x · weekly · 4 on average
3/ 100
RGN 100000x PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 100000x · weekly · 3 on average
3/ 100
CREED PVE | 1000X | NO BP | KITS | SHOP | THURSDAYS NA · groups of 8+ · 1000x · weekly · 2 on average
3/ 100
RGN 1000x PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 1000x · weekly · 1 on average
0/ 100
RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 1000x · weekly · 1 on average
1/ 100
Heathen's Playground X50 PVE NA · groups of 20+ · 50x · monthly · 2 on average
5/ 50
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

RGN 50x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 3,000 with seed 225688914, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name RustGamingNation Procedural.

Which settings and rules apply on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

Going by its name, RGN 50x PvE [Events|Purge|Zombies|SkillTree] runs 50x gather. The group limit is 8 players, the game's default. pve is the game mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

At this moment, RGN 50x PvE [Events|Purge|Zombies|SkillTree] records 0 players across 100 slots. The seven-day average for this server is 0 players.

How does RGN 50x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

For player hours across the last seven days, RGN 50x PvE [Events|Purge|Zombies|SkillTree] takes #15,341 overall and #1,503 in North America, inside the top 69% of all ranked servers.

Server facts

How reliably does RGN 50x PvE [Events|Purge|Zombies|SkillTree] stay online?

Right now, you can reach RGN 50x PvE [Events|Purge|Zombies|SkillTree]. Going by the uptime figure it reports, it restarted about 1 hours ago. It was up 25% of the time across the last 7 full days: 42 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does RGN 50x PvE [Events|Purge|Zombies|SkillTree] perform under load?

The 48-hour average is 51 server fps; 13 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 48,793. Its highest memory use was 2,195 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does RGN 50x PvE [Events|Purge|Zombies|SkillTree] run from?

Its region code is us5, and RGN 50x PvE [Events|Purge|Zombies|SkillTree] lists itself in North America with the NA tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 91.229.114.137:28127.

Which Rust version is RGN 50x PvE [Events|Purge|Zombies|SkillTree] running?

On Linux, RGN 50x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

How often does RGN 50x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which days?

The prediction is taken from its tag, since RGN 50x PvE [Events|Purge|Zombies|SkillTree] has too few wipes on record to confirm the schedule. Tuesday 3 November at 05:03 UTC is when its next wipe is due. The present world dates from 2 days 11 hours. The tags it publishes carry a weekly wipe schedule.

Server tags

What do the server tags on RGN 50x PvE [Events|Purge|Zombies|SkillTree] mean?

Tags published by RGN 50x PvE [Events|Purge|Zombies|SkillTree] and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus5 (Region code): You'll see it listed with the region code us5; ^w (Weekly): A wipe comes once a week; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RGN 50x PvE [Events|Purge|Zombies|SkillTree] appear?

You will find RGN 50x PvE [Events|Purge|Zombies|SkillTree] on the following Rust Server Trends lists: Rust servers above 10x gather rate, Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: More than 10x.

How to join

What steps get you onto RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

To join, enter client.connect 91.229.114.137:28127 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://rustgamingnation.com/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^w,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$rus5
Region code You'll see it listed with the region code us5.

Wipe schedule

^w
Weekly A wipe comes once a week.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.