Rust Server TrendsSeismic network · station log
Recording Stations11,815 Players73,779 Active3,763 Wipes · 3 h142 48 h

Station XX-14399 · no signal

Hardcore+

Offline 89.33.166.14:28015 checked 38d ago

teams off moddedoxidehardcore
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,399
no region published
Last wipe
38d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14399 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 9 on average
5/ 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average
1/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
3/ 50
Alone & Afraid OC · no group limit · biweekly · 2 on average
2/ 50
3/ 100
ShockRust | Blue | NoLimit no group limit · 164 on average
128/ 500
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Hardcore+?

Hardcore+ uses a procedural map, which the game generates.

Which settings and rules apply on Hardcore+?

No gather rate appears in the name of Hardcore+. The group limit is not published. hardcore is the game mode, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Hardcore+?

No players are recorded on Hardcore+ at this moment; it is offline, and the last sighting was 38 days 15 hours ago.

How does Hardcore+ rank against other Rust servers?

The last seven days of player hours place Hardcore+ at #14,399, in the top – of all ranked servers.

Server facts

How reliably does Hardcore+ stay online?

No contact with Hardcore+ right now, and the last recorded contact was 38 days 15 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 19 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Hardcore+ hosted?

A region is not published by Hardcore+. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 89.33.166.14:28015.

What build of Rust does Hardcore+ use?

Hardcore+ is running Rust network protocol 2633 and build 164530 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does Hardcore+ wipe, and on which days?

Too few wipes of Hardcore+ are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 38 days 18 hours.

Server tags

What do the server tags on Hardcore+ mean?

These are the tags Hardcore+ publishes for the browser to read: gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp10 (Max players): 10 slots are available; ts0 (Group limit): Team play is turned off; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Hardcore+ appear?

You will find Hardcore+ on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

How to join

What steps get you onto Hardcore+?

To join, enter client.connect 89.33.166.14:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmhardcore,cs164530,ts0,^o^z

Game

gmhardcore
Game mode The game mode is hardcore, a harsher ruleset.
mp10
Max players 10 slots are available.
ts0
Group limit Team play is turned off.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.