Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h28 48 h

Station XX-4172 · recording

Imperfect World - HARDCORE MODE PVE

Online 83.147.29.183:28015 checked 2h ago

teams off moddedoxidehardcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 3
Rank
#4,172
top 19%
Last wipe
27d ago
no schedule published
Next wipe
7d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-4172 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−2into Tue 00:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

wipe-day peak
3players, last three wipes

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:54 UTC FW27d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 8 on average
1/ 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average
1/ 50
Alone & Afraid OC · no group limit · biweekly · 2 on average
1/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
2/ 50
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ShockRust | Blue | NoLimit no group limit · 157 on average
205/ 500
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Imperfect World - HARDCORE MODE PVE?

Imperfect World - HARDCORE MODE PVE runs a procedural map of size 4,250, produced by the game.

Which settings and rules apply on Imperfect World - HARDCORE MODE PVE?

You will find no gather rate in the name of Imperfect World - HARDCORE MODE PVE. No group limit is published. hardcore is the game mode, Facepunch's most punishing mode. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Imperfect World - HARDCORE MODE PVE right now?

A reading taken now shows 0 players on Imperfect World - HARDCORE MODE PVE, which has 50 slots. The seven-day average is 0 players, with a peak of 3. Averaged over the last 48 hours, the busiest hour was 22:00 UTC at 3 players.

How does Imperfect World - HARDCORE MODE PVE rank against other Rust servers?

The last seven days of player hours place Imperfect World - HARDCORE MODE PVE at #4,172, in the top 19% of all ranked servers.

Server details

How reliably does Imperfect World - HARDCORE MODE PVE stay online?

Right now, you can reach Imperfect World - HARDCORE MODE PVE. The uptime it reports puts its last restart about 18 minutes ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Imperfect World - HARDCORE MODE PVE hold a steady tick rate?

Across the last 48 hours it averaged 71 server fps, with a floor of 63. Buildings, deployables and all the rest of the world's entities brought it to a high of 113,448. It reached a ceiling of 5,506 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Imperfect World - HARDCORE MODE PVE hosted?

A region is not published by Imperfect World - HARDCORE MODE PVE. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 83.147.29.183:28015.

Which Rust version is Imperfect World - HARDCORE MODE PVE running?

On Windows, Imperfect World - HARDCORE MODE PVE runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Imperfect World - HARDCORE MODE PVE?

On average, the busiest point of its recent wipes drew 3 players. 1 hours after the latest wipe, the crowd peaked.

How often does Imperfect World - HARDCORE MODE PVE wipe, and on which days?

The force wipe is the only wipe Imperfect World - HARDCORE MODE PVE takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 27 days.

Server tags

What do the server tags on Imperfect World - HARDCORE MODE PVE mean?

The game's server browser reads the tags Imperfect World - HARDCORE MODE PVE publishes: gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): The server has 50 slots; ts0 (Group limit): Team play is turned off; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Imperfect World - HARDCORE MODE PVE appear?

The Rust Server Trends lists that take in Imperfect World - HARDCORE MODE PVE are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Join the server

What steps get you onto Imperfect World - HARDCORE MODE PVE?

You can connect by pressing F1 in Rust and typing client.connect 83.147.29.183:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to http://dirtydevver.uk/.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp50
Max players The server has 50 slots.
ts0
Group limit Team play is turned off.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.