Rust Server TrendsSeismic network · station log
Recording Stations11,666 Players52,161 Active3,273 Wipes · 3 h84 48 h

Station XX-965 · recording

[EU] Facepunch 4

Online 79.137.98.8:28015 checked 10m ago

official monthly wipes vanilla
Connect
Players now
4/ 350
1% full
Motion · 24 h
M0.4falling
−2 players on the day
7-day average
10
peak 33
Rank
#965
top 4%
Last wipe
26d ago
monthly schedule
Next wipe
8d 9h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-965 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
4of 350 slots
Motion · 24 h
M0.4falling−2 players
Sharpest hour
+8into Tue 16:00 UTC
Peak · 48 h
22most players in any hour
Channel 1 · calibrated

Players

AveragePeak
01020304010:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence

wipe-day peak
81players, last three wipes

Coming wipes

  1. 8d 9hThu 5 Nov, 19:00 UTCFW
  2. 36d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 81, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:44 UTC FW26d ago M1.9rising 81 – running 8

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
302/ 325
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 214 on average
110/ 200
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 130 on average
92/ 300
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 130 on average
79/ 100
Rustafied.com - EU Long - Small II EU · groups of 16+ · monthly · 43 on average
21/ 100
Rustafied.com - EU Long - Small EU · groups of 16+ · monthly · 40 on average
11/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [EU] Facepunch 4?

Generated by the game, the map on [EU] Facepunch 4 is procedural, size 4,500 with seed 793956150. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [EU] Facepunch 4?

The name of [EU] Facepunch 4 gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The in-game Official tab of Rust carries it. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on [EU] Facepunch 4 right now?

4 of the 350 slots on [EU] Facepunch 4 are filled right now. Across seven days this server recorded an average of 10 players and a peak of 33. The last 48 hours show their highest activity at 16:00 UTC, averaging 21 players.

How does [EU] Facepunch 4 rank against other Rust servers?

The last seven days of player hours place [EU] Facepunch 4 at #965, in the top 4% of all ranked servers.

Operator and location

How reliably does [EU] Facepunch 4 stay online?

As recorded now, [EU] Facepunch 4 is running. Its reported uptime points to a restart about 20 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does [EU] Facepunch 4 hold a steady tick rate?

Its average server fps over the last 48 hours was 213, and it never dropped below 183. Buildings, deployables and all the rest of the world's entities brought it to a high of 134,565. Memory use peaked at 6,529 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is [EU] Facepunch 4 hosted?

Its name points to Europe, but [EU] Facepunch 4 publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 79.137.98.8:28015.

What build of Rust does [EU] Facepunch 4 use?

On Windows, [EU] Facepunch 4 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on [EU] Facepunch 4?

The recent wipes averaged a busiest count of 81 players. The peak on the most recent wipe came 1 hours after the wipe.

On what timetable does [EU] Facepunch 4 run its wipes?

The force wipe is the only wipe [EU] Facepunch 4 takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 26 days 15 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on [EU] Facepunch 4 mean?

The game's server browser reads the tags [EU] Facepunch 4 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): 350 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [EU] Facepunch 4 appear?

The Rust Server Trends lists that take in [EU] Facepunch 4 are: Rust servers with the tutorial, EU Rust servers, Official Rust servers and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Which person or group runs [EU] Facepunch 4?

One operator most likely runs these: [EU] Facepunch 4 and 124 other servers we track, all publishing a playrust.com hostname.

Join the server

How do you connect to [EU] Facepunch 4?

To join, enter client.connect 79.137.98.8:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp350
Max players 350 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc2
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.