Rust Server TrendsSeismic network · station log
Recording Stations11,690 Players52,970 Active3,210 Wipes · 3 h138 48 h

Station XX-11401 · recording

Facepunch Playtest

Online 79.137.98.20:28015 checked 11m ago

Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#11,401
top 51%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-11401 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 15:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.6 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
9players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago M0.0steady 0 – running 0
Mon 28 Sep, 07:20 UTC31d ago M1.4rising 28+1 queue halved by day 1 3.4 days 0
Thu 24 Sep, 10:57 UTC34d ago M0.0steady 0 – 3.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average
355/ 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
327/ 350
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
35/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
33/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
50/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average
171/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Facepunch Playtest?

Facepunch Playtest runs a procedural map of size 4,500 with seed 1377699477, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Facepunch Playtest?

The name of Facepunch Playtest gives no gather rate. Up to 100 players can be in a group. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. You will find it in the Official tab inside Rust. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Facepunch Playtest right now?

The player count on Facepunch Playtest stands at 0 right now. Averaged across the last seven days the population was 0 players, reaching a peak of 3. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 0 players.

How does Facepunch Playtest rank against other Rust servers?

On player hours for the past week, Facepunch Playtest sits at #11,401, which puts it inside the top 51% of every ranked server.

Operator and location

How reliably does Facepunch Playtest stay online?

Facepunch Playtest is up at the moment. Its reported uptime points to a restart about 38 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Facepunch Playtest perform under load?

Across the last 48 hours it averaged 54 server fps, with a floor of 32. At its highest, it carried 403,000 entities: buildings, deployables and the world's other contents. Memory use peaked at 11,033 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Facepunch Playtest hosted?

A region is not published by Facepunch Playtest. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 79.137.98.20:28015 is the address it uses.

What build of Rust does Facepunch Playtest use?

On Windows, Facepunch Playtest runs Rust network protocol 2635 and build 169375. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Facepunch Playtest?

On average, the busiest point of its recent wipes drew 9 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does Facepunch Playtest run its wipes?

No next wipe can be predicted for Facepunch Playtest, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 27 days 16 hours is how long the current world has been running.

Server tags

What do the server tags on Facepunch Playtest mean?

Tags published by Facepunch Playtest and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts100 (Group limit): The team limit is 100; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs169375 (Build): Game build: 169375; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Facepunch Playtest appear?

The Rust Server Trends lists that take in Facepunch Playtest are: Official Rust servers. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Which person or group runs Facepunch Playtest?

Both Facepunch Playtest and 124 other servers we track publish a playrust.com hostname, so the same operator most likely runs them.

How to join

What steps get you onto Facepunch Playtest?

You can connect by pressing F1 in Rust and typing client.connect 79.137.98.20:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169375,ts100

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The server has 0 slots.
ts100
Group limit The team limit is 100.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs169375
Build Game build: 169375.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.