Rust Server TrendsSeismic network · station log
Recording Stations11,626 Players40,809 Active2,991 Wipes · 3 h88 48 h

Station XX-979 · recording

[EU] Facepunch 8

Online 79.137.98.10:28015 checked 7m ago

official monthly wipes vanilla
Connect
Players now
6/ 350
2% full
Motion · 24 h
M0.1rising
+1 players on the day
7-day average
9
peak 23
Rank
#979
top 4%
Last wipe
27d ago
monthly schedule
Next wipe
7d 11h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-979 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
6of 350 slots
Motion · 24 h
M0.1rising+1 players
Sharpest hour
+7into Wed 15:00 UTC
Peak · 48 h
23most players in any hour
Channel 1 · calibrated

Players

AveragePeak
01020304008:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

wipe-day peak
63players, last three wipes

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 63, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago M1.7rising 63 – running 7

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
209/ 225
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 216 on average
112/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average
46/ 100
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 124 on average
69/ 300
Rusty Moose |EU Small| EU · groups of 8+ · monthly · 59 on average
34/ 200
Rustafied.com - EU Long - Small II EU · groups of 16+ · monthly · 42 on average
13/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [EU] Facepunch 8?

The procedural map on [EU] Facepunch 8 is size 4,500 with seed 1376277816, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [EU] Facepunch 8?

You will find no gather rate in the name of [EU] Facepunch 8. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. You will find it in the Official tab inside Rust. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on [EU] Facepunch 8 right now?

6 of the 350 slots on [EU] Facepunch 8 are filled right now. Across seven days this server recorded an average of 9 players and a peak of 23. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 19 players.

How does [EU] Facepunch 8 rank against other Rust servers?

On player hours for the past week, [EU] Facepunch 8 sits at #979, which puts it inside the top 4% of every ranked server.

Server details

How reliably does [EU] Facepunch 8 stay online?

Right now, you can reach [EU] Facepunch 8. Its reported uptime points to a restart about 18 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does [EU] Facepunch 8 perform under load?

Its average server fps over the last 48 hours was 219, and it never dropped below 200. At its highest, it carried 136,980 entities: buildings, deployables and the world's other contents. Its highest memory use was 6,093 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [EU] Facepunch 8 run from?

The name of [EU] Facepunch 8 points to Europe, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 79.137.98.10:28015 is the address it uses.

What build of Rust does [EU] Facepunch 8 use?

On Windows, [EU] Facepunch 8 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on [EU] Facepunch 8?

63 players, on average, was the busiest crowd at its recent wipes. 2 hours after the latest wipe, the crowd peaked.

How often does [EU] Facepunch 8 wipe, and on which days?

At the force wipe each month [EU] Facepunch 8 wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 27 days 14 hours. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on [EU] Facepunch 8 mean?

Tags published by [EU] Facepunch 8 and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): 350 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): You can begin with Facepunch's tutorial if you're new; sc2 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [EU] Facepunch 8 appear?

You will find [EU] Facepunch 8 on the following Rust Server Trends lists: Rust servers with the tutorial, EU Rust servers, Official Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Who is behind [EU] Facepunch 8?

Both [EU] Facepunch 8 and 124 other servers we track publish a playrust.com hostname, so the same operator most likely runs them.

How to join

How do you connect to [EU] Facepunch 8?

Enter client.connect 79.137.98.10:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp350
Max players 350 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on You can begin with Facepunch's tutorial if you're new.

Other

sc2
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.